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@@ -83,7 +83,7 @@ heading.
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Finally, add a :ref:`CollisionShape2D <class_CollisionShape2D>` as a child of
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``Player``. This will determine the player's "hitbox", or the bounds of its
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collision area. For this character, a ``CapsuleShape2D`` node gives the best
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-fit, so next to "Shape" in the Inspector, click "[empty]"" -> "New
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+fit, so next to "Shape" in the Inspector, click "[empty]" -> "New
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CapsuleShape2D". Using the two size handles, resize the shape to cover the
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sprite:
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