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Misc corrections in "Managing image files"

Andrew Conrad 9 years ago
parent
commit
82f627fee4
1 changed files with 7 additions and 7 deletions
  1. 7 7
      tutorials/asset_pipeline/managing_image_files.rst

+ 7 - 7
tutorials/asset_pipeline/managing_image_files.rst

@@ -9,7 +9,7 @@ If you have read the previous tutorials on :ref:`doc_resources` and
 
 
 Unlike texture resources (.tex files), image files contain no extra
 Unlike texture resources (.tex files), image files contain no extra
 information on tiling (texture repeat), mipmaps or filtering. Editing
 information on tiling (texture repeat), mipmaps or filtering. Editing
-this information and saving the texture back will have not any effect,
+this information and saving the texture back will not have any effect,
 since such formats can't contain that information.
 since such formats can't contain that information.
 
 
 Image loader
 Image loader
@@ -18,7 +18,7 @@ Image loader
 Loading of images is done by the image loader. The behavior of the
 Loading of images is done by the image loader. The behavior of the
 loader for all image files can be changed in the Project Settings dialog
 loader for all image files can be changed in the Project Settings dialog
 (Scene -> Project Settings). There is a section with values that
 (Scene -> Project Settings). There is a section with values that
-correspond to the every image file when loaded:
+are used for all image resources:
 
 
 .. image:: /img/imgloader.png
 .. image:: /img/imgloader.png
 
 
@@ -28,9 +28,9 @@ Image loader options
 Filter
 Filter
 ~~~~~~
 ~~~~~~
 
 
-Filter is used when the image is stretched more than it's original size,
+Filter is used when the image is stretched more than its original size,
 so a texel in the image is bigger than a pixel on the screen. Turning
 so a texel in the image is bigger than a pixel on the screen. Turning
-off the fiter produces a retro-like look:
+off the filter produces a retro-like look:
 
 
 .. image:: /img/imagefilter.png
 .. image:: /img/imagefilter.png
 
 
@@ -46,7 +46,7 @@ of clamping to the edge.
 Mipmaps
 Mipmaps
 ~~~~~~~
 ~~~~~~~
 
 
-When the mipmaps option is enabled, Godot will generate mip-maps.
+When the mipmaps option is enabled, Godot will generate mipmaps.
 Mipmaps are versions of the image shrunk by half in both axis,
 Mipmaps are versions of the image shrunk by half in both axis,
 recursively, until the image is 1 pixel of size. When the 3D hardware
 recursively, until the image is 1 pixel of size. When the 3D hardware
 needs to shrink the image, it finds the largest mipmap it can scale
 needs to shrink the image, it finds the largest mipmap it can scale
@@ -55,7 +55,7 @@ quality.
 
 
 .. image:: /img/mipmaps.png
 .. image:: /img/mipmaps.png
 
 
-When Mip-Maps are disabled, images start distorting badly when shrunk
+When mipmaps are disabled, images start distorting badly when shrunk
 excessively:
 excessively:
 
 
 .. image:: /img/imagemipmap.png
 .. image:: /img/imagemipmap.png
@@ -80,7 +80,7 @@ pixels the same color as the visible neighbours):
 
 
 To do this, open the image from the resources tab, or edit it from the
 To do this, open the image from the resources tab, or edit it from the
 property editor from another node or resource, then go to the object
 property editor from another node or resource, then go to the object
-options and select "Fix Border Alpha", then save it.
+options and select "Fix Alpha Edges", then save it.
 
 
 .. image:: /img/imagefixalpha.png
 .. image:: /img/imagefixalpha.png