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-It's important to note that in the example above, ``myscene`` is *not* yet added into the current scene tree - it works as a node without parent. This means, importantly, that any ``_ready`` function within ``myscene`` has not run, and no processing/fixed_processing can take place. If that is desired, ``myscene`` must be added as a child to a node within the running tree. For example, the ``add_child`` function adds ``myscene`` as a child to the current node:
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