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@@ -665,7 +665,50 @@ as long as the lines don't exceed 100 characters.
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.. code:: json
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- "editor.rulers": [80,100],
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+ "editor.rulers": [80,100],
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+
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+Section header syntax
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+~~~~~~~~~~~~~~~~~~~~~
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+
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+Use the following syntax for section headers:
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+
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+.. code-block::
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+
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+ Page title
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+ ==========
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+
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+ Renders as h1.
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+ Every page has this.
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+
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+ Section header
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+ --------------
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+
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+ Renders as h2.
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+ Usually appears in sidebar. Many pages only need one level of nested headers.
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+
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+ Sub-section header
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+ ~~~~~~~~~~~~~~~~~~
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+
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+ Renders as h3.
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+ Appears in sidebar in some pages, depending on how deeply nested the page is.
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+
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+ Sub-sub-section header
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+ ^^^^^^^^^^^^^^^^^^^^^^
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+
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+ Renders as h4.
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+ Usually won't appear in the sidebar.
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+
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+Currently, there are no cases of deeper header nesting than this. Avoid
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+introducing any deeper nesting.
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+
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+Note that headers have no inherent meaning. In reStructuredText, headers are
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+parsed based on the order that they initially appear within a page. Make sure
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+that if you use an ``h3`` section header (``~~~``), you include an ``h2``
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+sub-section header (``---``) first.
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+
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+See the `Sphinx documentation <https://www.sphinx-doc.org/en/master/usage/restructuredtext/basics.html#sections>`__
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+and the `reStructuredText documentation <https://docutils.sourceforge.io/docs/ref/rst/restructuredtext.html#sections>`__
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+for more information.
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When to refer to a specific Godot version
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-----------------------------------------
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