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@@ -6,13 +6,13 @@ Exporting 3D scenes
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Overview
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Overview
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--------
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--------
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-In Godot it is possible to export 3D scenes as a glTF 2.0 file. You can
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+In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can
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export as a glTF binary (``.glb`` file) or glTF embedded with textures
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export as a glTF binary (``.glb`` file) or glTF embedded with textures
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(``gltf`` + ``.bin`` + textures). This allows you to create scenes in Godot,
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(``gltf`` + ``.bin`` + textures). This allows you to create scenes in Godot,
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such as a CSG mesh blockout for a level, export it to clean it up in a
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such as a CSG mesh blockout for a level, export it to clean it up in a
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program such as Blender, and then bring it back into Godot.
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program such as Blender, and then bring it back into Godot.
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-.. note::
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+.. note::
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Only Blender 2.83 and newer can import glTF files exported by Godot.
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Only Blender 2.83 and newer can import glTF files exported by Godot.
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@@ -28,3 +28,9 @@ There are several limitations with glTF export.
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* No support for exporting particles since their implementation varies across engines.
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* No support for exporting particles since their implementation varies across engines.
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* ShaderMaterials cannot be exported.
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* ShaderMaterials cannot be exported.
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* No support for exporting 2D scenes.
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* No support for exporting 2D scenes.
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+
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+.. seealso::
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+
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+ 3D scenes can be saved at runtime using
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+ :ref:`runtime file loading and saving <doc_runtime_file_loading_and_saving_3d_scenes>`,
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+ including from an exported project.
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