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Fixed typo "bitmaks" -> "bitmask" in Using TileMaps (#5255)

MeSnek 3 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      tutorials/2d/using_tilemaps.rst

+ 1 - 1
tutorials/2d/using_tilemaps.rst

@@ -304,7 +304,7 @@ This means the texture offset should be ``Vector2(0, -120)``:
 3x3
 ~~~
 
-In 3x3 mode, each bitmaks contains 9 bits (4 corners, 4 edges, 1 center)
+In 3x3 mode, each bitmask contains 9 bits (4 corners, 4 edges, 1 center)
 
 Each bit checks a single adjacent cell. Corner bits only check diagonally
 adjacent cells. The center bit should be "on" for any tile you wish to use.