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Merge pull request #9527 from skyace65/OldPlugin

Remove reference to 3.x plugin
Max Hilbrunner há 1 ano atrás
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1 ficheiros alterados com 0 adições e 6 exclusões
  1. 0 6
      tutorials/rendering/jitter_stutter.rst

+ 0 - 6
tutorials/rendering/jitter_stutter.rst

@@ -53,12 +53,6 @@ the physics step while another is processed in the idle step). Godot 3.1 does
 some improvements to this, from allowing kinematic bodies to be animated in the
 some improvements to this, from allowing kinematic bodies to be animated in the
 regular ``_process()`` loop, to further fixes in the frame timer.
 regular ``_process()`` loop, to further fixes in the frame timer.
 
 
-.. note::
-
-    You can use physics interpolation to mitigate physics-related jittering.
-    See `lawnjelly's smoothing-addon <https://github.com/lawnjelly/smoothing-addon>`__
-    for an add-on that can be dropped into any project to enable physics interpolation.
-
 Stutter
 Stutter
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