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@@ -40,7 +40,7 @@ and for this reason it cannot be used with value types.
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Sprite mySprite = GetNode("MySprite") as Sprite;
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// Only call SetFrame() is mySprite is not null
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- mySprite?.SetFrame(0);;
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+ mySprite?.SetFrame(0);
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**Type checking using the IS operator**
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@@ -120,10 +120,10 @@ It is possible to bind values when establishing a connection by passing an objec
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public void SomeFunction()
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{
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var plusButton = (Button)GetNode("PlusButton");
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- var minusButton = (Button)GetNode("MunusButton");
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+ var minusButton = (Button)GetNode("MinusButton");
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- plusButton.Connect("pressed", this, "ModifyValue", new object[] { 1 })
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- minusButton.Connect("pressed", this, "ModifyValue", new object[] { -1 })
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+ plusButton.Connect("pressed", this, "ModifyValue", new object[] { 1 });
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+ minusButton.Connect("pressed", this, "ModifyValue", new object[] { -1 });
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}
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Signals support parameters and bound values of all the `built-in types <https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/built-in-types-table>`_ and Classes derived from :ref:`Godot.Object <class_Object>`.
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