|
@@ -33,6 +33,16 @@ The 3D default navigation map RID can be obtained with ``get_world_3d().get_navi
|
|
|
func _ready() -> void:
|
|
|
var default_navigation_map_rid: RID = get_world_2d().get_navigation_map()
|
|
|
|
|
|
+ .. code-tab:: csharp 2D C#
|
|
|
+
|
|
|
+ public partial class MyNode2D : Node2D
|
|
|
+ {
|
|
|
+ public override void _Ready()
|
|
|
+ {
|
|
|
+ Rid defaultNavigationMapRid = GetWorld2D().NavigationMap;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
.. code-tab:: gdscript 3D GDScript
|
|
|
|
|
|
extends Node3D
|
|
@@ -40,6 +50,16 @@ The 3D default navigation map RID can be obtained with ``get_world_3d().get_navi
|
|
|
func _ready() -> void:
|
|
|
var default_navigation_map_rid: RID = get_world_3d().get_navigation_map()
|
|
|
|
|
|
+ .. code-tab:: csharp 3D C#
|
|
|
+
|
|
|
+ public partial class MyNode3D : Node3D
|
|
|
+ {
|
|
|
+ public override void _Ready()
|
|
|
+ {
|
|
|
+ Rid defaultNavigationMapRid = GetWorld3D().NavigationMap;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
Creating new navigation maps
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
@@ -66,6 +86,17 @@ Navigation regions and avoidance agents can only be part of a single navigation
|
|
|
var new_navigation_map: RID = NavigationServer2D.map_create()
|
|
|
NavigationServer2D.map_set_active(new_navigation_map, true)
|
|
|
|
|
|
+ .. code-tab:: csharp 2D C#
|
|
|
+
|
|
|
+ public partial class MyNode2D : Node2D
|
|
|
+ {
|
|
|
+ public override void _Ready()
|
|
|
+ {
|
|
|
+ Rid newNavigationMap = NavigationServer2D.MapCreate();
|
|
|
+ NavigationServer2D.MapSetActive(newNavigationMap, true);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
.. code-tab:: gdscript 3D GDScript
|
|
|
|
|
|
extends Node3D
|
|
@@ -74,6 +105,17 @@ Navigation regions and avoidance agents can only be part of a single navigation
|
|
|
var new_navigation_map: RID = NavigationServer3D.map_create()
|
|
|
NavigationServer3D.map_set_active(new_navigation_map, true)
|
|
|
|
|
|
+ .. code-tab:: csharp 3D C#
|
|
|
+
|
|
|
+ public partial class MyNode3D : Node3D
|
|
|
+ {
|
|
|
+ public override void _Ready()
|
|
|
+ {
|
|
|
+ Rid newNavigationMap = NavigationServer3D.MapCreate();
|
|
|
+ NavigationServer3D.MapSetActive(newNavigationMap, true);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
.. note::
|
|
|
|
|
|
There is no difference between navigation maps created with the NavigationServer2D API or the NavigationServer3D API.
|