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Fix the syntax for the Android permission requirement on network tutorials (#5433)

(cherry picked from commit deb89f665db66743f5564d23d6f9f972bd0b5241)
Henodude 3 年之前
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857599e6b9

+ 1 - 1
tutorials/networking/high_level_multiplayer.rst

@@ -117,7 +117,7 @@ Terminating the networking feature:
 
 .. warning::
 
-    When exporting to Android, make sure to enable the [code]INTERNET[/code]
+    When exporting to Android, make sure to enable the ``INTERNET``
     permission in the Android export preset before exporting the project or
     using one-click deploy. Otherwise, network communication of any kind will be
     blocked by Android.

+ 1 - 1
tutorials/networking/http_client_class.rst

@@ -9,7 +9,7 @@ which has a tutorial available :ref:`here <doc_http_request_class>`.
 
 .. warning::
 
-    When exporting to Android, make sure to enable the [code]INTERNET[/code]
+    When exporting to Android, make sure to enable the ``INTERNET``
     permission in the Android export preset before exporting the project or
     using one-click deploy. Otherwise, network communication of any kind will be
     blocked by Android.

+ 1 - 1
tutorials/networking/http_request_class.rst

@@ -10,7 +10,7 @@ For the sake of this example, we will create a simple UI with a button, that whe
 
 .. warning::
 
-    When exporting to Android, make sure to enable the [code]INTERNET[/code]
+    When exporting to Android, make sure to enable the ``INTERNET``
     permission in the Android export preset before exporting the project or
     using one-click deploy. Otherwise, network communication of any kind will be
     blocked by Android.

+ 1 - 1
tutorials/networking/webrtc.rst

@@ -39,7 +39,7 @@ WebRTC is implemented in Godot via two main classes :ref:`WebRTCPeerConnection <
 
 .. warning::
 
-    When exporting to Android, make sure to enable the [code]INTERNET[/code]
+    When exporting to Android, make sure to enable the ``INTERNET``
     permission in the Android export preset before exporting the project or
     using one-click deploy. Otherwise, network communication of any kind will be
     blocked by Android.

+ 1 - 1
tutorials/networking/websocket.rst

@@ -22,7 +22,7 @@ WebSocket is implemented in Godot via three main classes :ref:`WebSocketClient <
 
 .. warning::
 
-    When exporting to Android, make sure to enable the [code]INTERNET[/code]
+    When exporting to Android, make sure to enable the ``INTERNET``
     permission in the Android export preset before exporting the project or
     using one-click deploy. Otherwise, network communication of any kind will be
     blocked by Android.