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Fix 2D Sprite Animation @onready vars

The syntax changed in Godot 4 for `onready` -> `@onready`
Brett Chalupa 2 years ago
parent
commit
85b1dfcda2
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/2d/2d_sprite_animation.rst

+ 2 - 2
tutorials/2d/2d_sprite_animation.rst

@@ -78,7 +78,7 @@ released.
 
     extends CharacterBody2D
 
-    onready var _animated_sprite = $AnimatedSprite2D
+    @onready var _animated_sprite = $AnimatedSprite2D
 
     func _process(_delta):
         if Input.is_action_pressed("ui_right"):
@@ -219,7 +219,7 @@ released.
 
     extends CharacterBody2D
 
-    onready var _animation_player = $AnimationPlayer
+    @onready var _animation_player = $AnimationPlayer
 
     func _process(_delta):
         if Input.is_action_pressed("ui_right"):