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Merge pull request #9609 from MurderVeggie/how-to-contribute

Fresh "How to contribute" page
Nathalie Galla 1 년 전
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86192a2830
5개의 변경된 파일114개의 추가작업 그리고 52개의 파일을 삭제
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 /community/contributing/docs_writing_guidelines.html,/contributing/documentation/docs_writing_guidelines.html
 /community/contributing/editor_and_docs_localization.html,/contributing/documentation/editor_and_docs_localization.html
 /community/contributing/index.html,/contributing/ways_to_contribute.html
+/community/contributing/ways_to_contribute.html,/contributing/how_to_contribute.html
 /community/contributing/pr_workflow.html,/contributing/workflow/pr_workflow.html
 /community/contributing/testing_pull_requests.html,/contributing/workflow/testing_pull_requests.html
 /community/contributing/updating_the_class_reference.html,/contributing/documentation/updating_the_class_reference.html

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contributing/how_to_contribute.rst

@@ -0,0 +1,110 @@
+.. _doc_ways_to_contribute:
+
+How to contribute
+=================
+
+The Godot Engine is free and open-source. Like any community-driven project, we rely on volunteer contributions. 
+On this page we want to showcase the various ways you as users can participate - to help you find the right starting place with the skillset you have.
+Because contrary to popular opinion, we need more than just programmers on the project!
+
+
+Fundraising
+-----------
+
+- **Donate**
+
+  We created the non-profit `Godot Foundation <https://godot.foundation/>`_ to be able to support the Godot Engine in both matters of finance and administration. 
+  In practice, this means the Foundation hires people to work part-time or full-time on the project. 
+  These jobs include engine development as well as related tasks like code reviews, production management, community & marketing efforts, and more.
+
+  With as little as 5 EUR per month, you can help us keep going strong. 
+  Currently, we are intending to hire more core developers, as to cover more ground with full-time specialists that supplement and guide volunteer work.
+
+  `Join the Development Fund <fund.godotengine.org>`_
+
+- **Donation Drives**
+  Think about your followers on social media, or other communities you are active in.
+  Use that reach to remind your social environment that even small contributions can make a difference, especially when done by a great number of people at the same time. 
+
+  Are you a content creator? Consider adding a link to the `Godot Development Fund <fund.godotengine.org>`_ to your descriptions. 
+  If you do live streams, perhaps think about organizing a stream with donation incentives.
+
+.. - **Buy Official Merch**
+
+- **Publish Godot Games.**
+  You heard right, simply publishing a game #MadeWithGodot can positively impact the well-being of this project. 
+  Your personal success elevates the engine to a viable alternative for other developers, growing the community further. 
+  Additionally, it opens the doors for us to approach industry contacts about possible cooperations.
+
+
+Technical contributions
+-----------------------
+
+- **Report bugs & other issues**
+  As active users of the engine, you are better equipped to identify bugs and other issues than anyone else.
+  To let us know about your findings, fill out this `bug report form <https://github.com/godotengine/godot/issues/new/choose>`_ on our GitHub.
+  Make sure to include as much information as possible to ensure these issues can easily be reproduced by others.
+
+  If you are interested in helping keep our bug tracker organized, you can even join the `bugsquad <https://chat.godotengine.org/channel/bugsquad>`_!
+
+- **Test Development Versions**
+  While it is recommended to use the stable releases for your projects, you can help us test dev releases, betas, and release candidates
+  by opening a copy of your project in them and checking what problems this introduces or maybe even solves. 
+  Make sure to have a backup ready, since this can produce irreversible changes.
+
+  Find recent `development versions <https://godotengine.org/download/preview/>`_ directly on our download page, or linked in their own blog posts.
+  
+- **Contribute Engine Code (mainly C++)**
+  The engine development is mainly coordinated on our `Contributor RocketChat <https://chat.godotengine.org/>`_, 
+  so if you are serious about making PRs you should join us there!
+
+  Read more about the **technical submission process**: :ref:`doc_first_steps`
+
+  For each subject area of the engine, there is a corresponding team to coordinate the work. 
+  Join the linked chat to get more eyes on your related PR, learn about open todos, or partake in meetings. 
+  For some areas, specialists might even be encouraged to step up as maintainer!
+  `List of teams <https://godotengine.org/teams/>`_
+
+- **Review Code Contributions**
+  All pull requests need to be thoroughly reviewed before they can be merged into the master branch.
+  Help us get a headstart by participating in the code review process.
+  
+  To get started, chose any `open pull request <https://github.com/godotengine/godot/pulls>`_ and reference our **style guide**: :ref:`doc_pr_review_guidelines`
+
+- **Write Plugins (GDScript, C#, & more)**
+  Community addons are not directly included in the core engine download or repository, yet they provide essential quality of life upgrades for your fellow game developers.
+  Upload your plugins to the `Godot Asset Library <https://godotengine.org/asset-library/asset>`_ to make them available to others.
+  .. update to talk about Asset Store later
+
+- **Demo projects (GDScript, C#, and making Assets)**
+  We provide new users with `demo projects <https://github.com/godotengine/godot-demo-projects/>`_ so they can quickly test new features or get familiar with the engine in the first place.
+  At industry events, we might even exhibit these demo projects to showcase what Godot can do! 
+  Help improve existing projects or supply your own to be added to the pool, and join the `demo channel <https://chat.godotengine.org/channel/demo-content>`_ in the Contributor RocketChat to talk about it.
+
+- **Documentation**
+  The documentation is one of the most essential parts of any tech project, yet the need to document new features and substantial changes often gets overlooked. 
+  Join the `documentation team <https://chat.godotengine.org/channel/documentation>`_ to improve the Godot Engine with your technical writing skills.
+
+- **Translations (spoken languages other than English)**
+  Are you interested in making the Godot Engine more accessible to non-English speakers? 
+  Contribute to our `community-translations <https://hosted.weblate.org/projects/godot-engine/godot/>`_.
+
+Community support
+-----------------
+
+- **Call for Moderators**
+  With a community of our size, we need people to step up as volunteer moderators in all kinds of places. 
+  These teams are organized by the Godot Foundation, but would not function without the dedication of active community members like you.
+
+  Have a look around your favorite community platform and you might come across open application calls. 
+
+- **Answer tech-support questions**
+  With many new people discovering the Godot Engine recently, the need for peer-to-peer tech-support has never been greater. 
+  Be it on the `Forum <https://forum.godotengine.org/>`_, our `subreddit <https://www.reddit.com/r/godot/>`_, or on `Discord <https://discord.gg/bdcfAYM4W9>`_, you can always brighten someone's day by helping them get their personal projects back on track.
+
+- **Create tutorials & more**
+  How did you get started with the Godot Engine? 
+  Chances are you looked for learning materials outside of what the documentation provides.
+  Without content creators covering the game development process, there would not be this big of a community today.
+  Therefore it seemed only right to mention them in a page about important contributions to the project.
+  

+ 1 - 51
contributing/ways_to_contribute.rst → contributing/workflow/first_steps.rst

@@ -1,54 +1,4 @@
-.. _doc_ways_to_contribute:
-
-Ways to contribute
-==================
-
-Godot Engine is a non-profit, community-driven free and open source project.
-Almost all (but our lead dev Juan, more on that below) developers are working
-*pro bono* on their free time, out of personal interest and for the love of
-creating a libre engine of exceptional quality.
-
-This means that to thrive, Godot needs as many users as possible to get
-involved by contributing to the engine. There are many ways to contribute to
-such a big project, making it possible for everybody to bring something
-positive to the engine, regardless of their skill set:
-
--  **Be part of the community.** The best way to contribute to Godot and help
-   it become ever better is simply to use the engine and promote it by
-   word-of-mouth, in the credits or splash screen of your games, blog posts, tutorials,
-   videos, demos, gamedev or free software events, support on the Q&A, forums,
-   Contributors Chat, Discord, etc. Participate!
-   Being a user and advocate helps spread the word about our great engine,
-   which has no marketing budget and can therefore only rely on its community
-   to become more mainstream.
-
--  **Make games.** It's no secret that, to convince new users and especially the
-   industry at large that Godot is a relevant market player, we need great games
-   made with Godot. We know that the engine has a lot of potential, both for 2D
-   and 3D games, but given its young age we still lack big releases that will
-   draw attention to Godot. So keep working on your awesome projects, each new
-   game increases our credibility on the gamedev market!
-
--  **Get involved in the engine's development.** This can be by contributing
-   code via pull requests, testing the development snapshots or directly the
-   git *master* branch, report bugs or suggest enhancements on the issue
-   tracker, improve the official documentation (both the class reference and
-   tutorials) and its translations.
-   The following sections will cover each of those "direct" ways
-   of contributing to the engine.
-
--  **Donate.** Godot is a non-profit project, but it can still benefit from
-   user donations for many things. Apart from usual expenses such as hosting
-   costs or promotional material on events, we also use donation money to
-   acquire hardware when necessary (e.g. we used donation money to buy a
-   MacBook Pro to implement Retina/HiDPI support and various other
-   macOS-related features).
-   Most importantly, we also used donation money to hire core developers so they
-   can work full-time on the engine. Even with a low
-   monthly wage, we need a steady donation income to continue doing this, which
-   has been very beneficial to the project so far. So if you want to donate
-   some money to the project, check `our website <https://godotengine.org/donate>`_
-   for details.
+.. _doc_first_steps:
 
 Contributing code
 -----------------

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contributing/workflow/index.rst

@@ -14,6 +14,7 @@ approach the project.
    :maxdepth: 1
    :name: toc-contributing-workflow
 
+   first_steps
    bisecting_regressions
    bug_triage_guidelines
    pr_workflow

+ 1 - 1
index.rst

@@ -131,7 +131,7 @@ the ``GodotEngine.epub`` file in an e-book reader application.
    :caption: Contributing
    :name: sec-contributing
 
-   contributing/ways_to_contribute
+   contributing/how_to_contribute
    contributing/workflow/index
    contributing/development/index
    contributing/documentation/index