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@@ -6,12 +6,12 @@ SceneTree
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Introduction
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Introduction
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------------
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------------
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-This is where things start getting abstract, but don't panic, as
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-there's not really more depth than this.
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+This is where things start getting abstract, but don't panic. There's
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+not really much more depth than this.
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-In previous tutorials, everything revolves around the concept of
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-nodes, scenes are made of them, and they become active once they enter
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-the *scene tree*.
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+In previous tutorials, everything revolved around the concept of
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+nodes. Scenes are simply a collection of nodes. They become active once
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+they enter the *scene tree*.
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This concept deserves going into a little more detail. In fact, the
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This concept deserves going into a little more detail. In fact, the
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scene system is not even a core component of Godot, as it is possible to
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scene system is not even a core component of Godot, as it is possible to
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@@ -33,7 +33,7 @@ main/main.cpp file in the source code if you are ever interested to
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see how this works internally).
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see how this works internally).
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The user program, or game, starts in the MainLoop. This class has a few
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The user program, or game, starts in the MainLoop. This class has a few
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-methods, for initialization, idle (frame-syncronized callback), fixed
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+methods, for initialization, idle (frame-synchronized callback), fixed
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(physics-synchronized callback), and input. Again, this is really low
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(physics-synchronized callback), and input. Again, this is really low
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level and when making games in Godot, writing your own MainLoop does not
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level and when making games in Godot, writing your own MainLoop does not
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even make sense.
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even make sense.
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