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Clarify the name of the menu action to add a node in Signals (#5684)

Zazucki 3 年之前
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共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      getting_started/step_by_step/signals.rst

+ 1 - 1
getting_started/step_by_step/signals.rst

@@ -192,7 +192,7 @@ that's useful to implement skill cooldown times, weapon reloading, and more.
 Head back to the 2D workspace. You can either click the "2D" text at the top of
 the window or press :kbd:`Ctrl + F1` (:kbd:`Alt + 1` on macOS).
 
-In the Scene dock, right-click on the Sprite2D node and add a new node. Search for
+In the Scene dock, right-click on the Sprite2D node and add a new child node. Search for
 Timer and add the corresponding node. Your scene should now look like this.
 
 .. image:: img/signals_15_scene_tree.png