Browse Source

Merge pull request #994 from GDquest/ui_game_user_interface-fixes

fix errors reported on learning/step_by_step/ui_game_user_interface.rst
Rémi Verschelde 7 years ago
parent
commit
86b15922b5
1 changed files with 9 additions and 9 deletions
  1. 9 9
      learning/step_by_step/ui_game_user_interface.rst

+ 9 - 9
learning/step_by_step/ui_game_user_interface.rst

@@ -64,7 +64,7 @@ tree as reusable sub-scenes. We'll do just that in a moment.
 For now, let's start with a few containers.
 For now, let's start with a few containers.
 
 
 Create a new scene and add a ``MarginContainer``. Select the node and
 Create a new scene and add a ``MarginContainer``. Select the node and
-name it ``GUI``. Then save the scene and name it ``GUI.tscn``. It will
+name it ``GUI``. Then save the scene as ``GUI.tscn``. It will
 contain the entire GUI.
 contain the entire GUI.
 
 
 With the ``MarginContainer`` selected, head to the inspector and scroll
 With the ``MarginContainer`` selected, head to the inspector and scroll
@@ -429,9 +429,9 @@ We already setup the ``LifeBar``'s design with the main ``Bar`` scene.
 Now we need the ``EnergyBar``.
 Now we need the ``EnergyBar``.
 
 
 Let's create a new inherited scene, and once again select the
 Let's create a new inherited scene, and once again select the
-``Bar.tscn`` scene and open it. Save the new scene as
-``EnergyBar.tscn``. Double-click on the ``Bar`` root node and rename it
-to ``EnergyBar``. We need to replace the HP texture with EP one, and to
+``Bar.tscn`` scene and open it. Double-click on the ``Bar`` root node and rename it
+to ``EnergyBar``. Save the new scene as ``EnergyBar.tscn``.
+We need to replace the HP texture with EP one, and to
 change the textures on the gauge.
 change the textures on the gauge.
 
 
 Head to the FileSystem dock on the left, select the ``Title`` node in
 Head to the FileSystem dock on the left, select the ``Title`` node in
@@ -488,7 +488,7 @@ set based on its textures, you won't be able to downsize the ``Count``
 node below that. That is also the size the ``Bar`` container will have.
 node below that. That is also the size the ``Bar`` container will have.
 You may downscale this one as well.
 You may downscale this one as well.
 
 
-last but not least, the ``Count`` container has a minimum size that
+Last but not least, the ``Background`` container has a minimum size that
 makes it a bit large. Select it and in the ``Rect`` section, change the
 makes it a bit large. Select it and in the ``Rect`` section, change the
 ``Min Size`` property down to ``80`` pixels. It should resize
 ``Min Size`` property down to ``80`` pixels. It should resize
 automatically and the ``Title`` and ``Number`` nodes should reposition
 automatically and the ``Title`` and ``Number`` nodes should reposition
@@ -511,16 +511,16 @@ Prepare the bomb and rupee counters
 
 
 Let us now take care of the counters. Go to
 Let us now take care of the counters. Go to
 ``Scene -> New Inherited Scene`` and select the ``Counter.tscn`` as a
 ``Scene -> New Inherited Scene`` and select the ``Counter.tscn`` as a
-base. Save the new scene as ``BombCounter.tscn``. Rename the root node
-as ``BombCounter`` too. That's all for this scene.
+base. Rename the root node as ``BombCounter`` too.
+Save the new scene as ``BombCounter.tscn``. That's all for this scene.
 
 
 .. figure:: ./img/ui_gui_step_tutorial_design_counters_1.png
 .. figure:: ./img/ui_gui_step_tutorial_design_counters_1.png
 
 
    The bomb counter is the same as the original Counter scene
    The bomb counter is the same as the original Counter scene
 
 
 Go to ``Scene -> New Inherited Scene`` again and select ``Counter.tscn``
 Go to ``Scene -> New Inherited Scene`` again and select ``Counter.tscn``
-once more. Save the scene as ``RupeeCounter.tscn``. Rename the root node
-``RupeeCounter``. For this one, we mainly need to replace the bomb icon
+once more. Rename the root node ``RupeeCounter`` and save the scene as ``RupeeCounter.tscn``.
+For this one, we mainly need to replace the bomb icon
 with the rupee icon. In the FileSystem tab, drag the ``rupees_icon.png``
 with the rupee icon. In the FileSystem tab, drag the ``rupees_icon.png``
 onto the ``Icon`` node's ``Texture`` slot. ``Icon`` already anchors to
 onto the ``Icon`` node's ``Texture`` slot. ``Icon`` already anchors to
 the right edge of the ``Background`` node so we can change its position
 the right edge of the ``Background`` node so we can change its position