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@@ -143,20 +143,22 @@ specifically add :ref:`class_EditorProperty`-based controls.
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public partial class MyInspectorPlugin : EditorInspectorPlugin
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{
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- public override bool _CanHandle(Variant @object)
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+ public override bool _CanHandle(GodotObject @object)
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{
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// We support all objects in this example.
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return true;
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}
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- public override bool _ParseProperty(GodotObject @object, int type, string name, int hintType, string hintString, int usageFlags, bool wide)
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+ public override bool _ParseProperty(GodotObject @object, Variant.Type type,
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+ string name, PropertyHint hintType, string hintString,
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+ PropertyUsageFlags usageFlags, bool wide)
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{
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// We handle properties of type integer.
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- if (type == (int)Variant.Type.Int)
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+ if (type == Variant.Type.Int)
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{
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// Create an instance of the custom property editor and register
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// it to a specific property path.
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- AddPropertyEditor(path, new RandomIntEditor());
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+ AddPropertyEditor(name, new RandomIntEditor());
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// Inform the editor to remove the default property editor for
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// this property type.
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return true;
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@@ -283,7 +285,7 @@ followed by ``set_bottom_editor()`` to position it below the name.
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EmitChanged(GetEditedProperty(), _currentValue);
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}
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- public override void UpdateProperty()
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+ public override void _UpdateProperty()
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{
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// Read the current value from the property.
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var newValue = (int)GetEditedObject().Get(GetEditedProperty());
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