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Update inputevent.rst (#7126)

A samll spelling mistake.
Yu umo 2 년 전
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      tutorials/inputs/inputevent.rst

+ 1 - 1
tutorials/inputs/inputevent.rst

@@ -117,7 +117,7 @@ received input, in order:
    not. This can be configured through :ref:`Area3D <class_Area3D>` properties).
    not. This can be configured through :ref:`Area3D <class_Area3D>` properties).
    In the case of a 2D scene, conceptually the same happens with :ref:`CollisionObject2D._input_event() <class_CollisionObject2D_method__input_event>`.
    In the case of a 2D scene, conceptually the same happens with :ref:`CollisionObject2D._input_event() <class_CollisionObject2D_method__input_event>`.
 
 
-When sending events to its child and descencand nodes, the viewport will do so, as depicted in
+When sending events to its child and descendant nodes, the viewport will do so, as depicted in
 the following graphic, in a reverse depth-first order, starting with the node at the bottom of
 the following graphic, in a reverse depth-first order, starting with the node at the bottom of
 the scene tree, and ending at the root node. Excluded from this process are embedded Windows
 the scene tree, and ending at the root node. Excluded from this process are embedded Windows
 and SubViewports.
 and SubViewports.