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@@ -80,34 +80,34 @@ encountered by users of that branch who cannot port complex projects to the new
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major version. This is the case for the 2.1 branch, and will be the case for
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the latest 3.x stable branch by the time Godot 4.0 is released.
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-+-------------+-------------------+--------------------------------------------------------------------------+
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-| **Version** | **Release date** | **Support level** |
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-+-------------+-------------------+--------------------------------------------------------------------------+
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-| Godot 4.0 | ~2021 (see below) | |unstable| *Current focus of development (unstable).* |
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-+-------------+-------------------+--------------------------------------------------------------------------+
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-| Godot 3.4 | Q2 or Q3 2021 | |supported| *Beta.* Receives new features as well as bug fixes while |
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-| | | under development. |
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-+-------------+-------------------+--------------------------------------------------------------------------+
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-| Godot 3.3 | April 2021 | |supported| Receives fixes for bugs, security and platform support |
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-| | | issues, as well as backwards-compatible usability enhancements. |
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-+-------------+-------------------+--------------------------------------------------------------------------+
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-| Godot 3.2 | January 2020 | |eol| No longer supported as fully superseded by the compatible 3.3 |
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-| | | release (last update: 3.2.3). |
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-+-------------+-------------------+--------------------------------------------------------------------------+
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-| Godot 3.1 | March 2019 | |partial| Only critical, security and platform support fixes |
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-| | | (last update: 3.1.2). |
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-+-------------+-------------------+--------------------------------------------------------------------------+
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-| Godot 3.0 | January 2018 | |eol| No longer supported (last update: 3.0.6). |
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-+-------------+-------------------+--------------------------------------------------------------------------+
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-| Godot 2.1 | July 2016 | |partial| Only critical, security and platform support fixes |
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-| | | (last update: 2.1.6). |
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-+-------------+-------------------+--------------------------------------------------------------------------+
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-| Godot 2.0 | February 2016 | |eol| No longer supported (last update: 2.0.4.1). |
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-+-------------+-------------------+--------------------------------------------------------------------------+
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-| Godot 1.1 | May 2015 | |eol| No longer supported. |
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-+-------------+-------------------+--------------------------------------------------------------------------+
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-| Godot 1.0 | December 2014 | |eol| No longer supported. |
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-+-------------+-------------------+--------------------------------------------------------------------------+
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++-------------+----------------------+--------------------------------------------------------------------------+
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+| **Version** | **Release date** | **Support level** |
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++-------------+----------------------+--------------------------------------------------------------------------+
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+| Godot 4.0 | ~2022 (see below) | |unstable| *Current focus of development (unstable).* |
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++-------------+----------------------+--------------------------------------------------------------------------+
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+| Godot 3.4 | Q4 2021 | |supported| *Beta.* Receives new features as well as bug fixes while |
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+| | | under development. |
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++-------------+----------------------+--------------------------------------------------------------------------+
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+| Godot 3.3 | April 2021 | |supported| Receives fixes for bugs, security and platform support |
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+| | | issues, as well as backwards-compatible usability enhancements. |
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++-------------+----------------------+--------------------------------------------------------------------------+
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+| Godot 3.2 | January 2020 | |eol| No longer supported as fully superseded by the compatible 3.3 |
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+| | | release (last update: 3.2.3). |
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++-------------+----------------------+--------------------------------------------------------------------------+
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+| Godot 3.1 | March 2019 | |partial| Only critical, security and platform support fixes |
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+| | | (last update: 3.1.2). |
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++-------------+----------------------+--------------------------------------------------------------------------+
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+| Godot 3.0 | January 2018 | |eol| No longer supported (last update: 3.0.6). |
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++-------------+----------------------+--------------------------------------------------------------------------+
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+| Godot 2.1 | July 2016 | |partial| Only critical, security and platform support fixes |
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+| | | (last update: 2.1.6). |
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++-------------+----------------------+--------------------------------------------------------------------------+
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+| Godot 2.0 | February 2016 | |eol| No longer supported (last update: 2.0.4.1). |
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++-------------+----------------------+--------------------------------------------------------------------------+
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+| Godot 1.1 | May 2015 | |eol| No longer supported. |
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++-------------+----------------------+--------------------------------------------------------------------------+
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+| Godot 1.0 | December 2014 | |eol| No longer supported. |
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++-------------+----------------------+--------------------------------------------------------------------------+
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.. |supported| image:: img/supported.png
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.. |partial| image:: img/partial.png
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@@ -139,6 +139,6 @@ Maintenance (patch) releases will be released as needed with potentially very
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short development cycles, to provide users of the current stable branch with
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the latest bug fixes for their production needs.
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-As for the upcoming Godot 4.0, we can only say that we aim for a **2021**
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+As for the upcoming Godot 4.0, we can only say that we aim for a **2022**
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release, but any closer estimate is likely to be hard to uphold. Alpha builds
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will be published as soon as the main features for Godot 4.0 are finalized.
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