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Merge pull request #7295 from kkoang/patch-8

Max Hilbrunner 2 years ago
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886097f123
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tutorials/physics/rigid_body.rst

+ 1 - 1
tutorials/physics/rigid_body.rst

@@ -34,7 +34,7 @@ Here is a custom ``look_at()`` method that will work reliably with rigid bodies:
 .. tabs::
 .. tabs::
  .. code-tab:: gdscript GDScript
  .. code-tab:: gdscript GDScript
 
 
-    extends RigidBody
+    extends RigidBody3D
 
 
     func look_follow(state, current_transform, target_position):
     func look_follow(state, current_transform, target_position):
         var up_dir = Vector3(0, 1, 0)
         var up_dir = Vector3(0, 1, 0)