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@@ -65,7 +65,7 @@ filled with a sub-array containing per-vertex information. For example, the arra
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The surface array can be indexed or non-indexed. Creating a non-indexed array is as easy as not assigning
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an array at the index ``ArrayMesh.ARRAY_INDEX``. A non-indexed array stores unique vertex information for
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-every triangle, meaning that when two triangle share a vertex, the vertex is duplicated in the array. An
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+every triangle, meaning that when two triangles share a vertex, the vertex is duplicated in the array. An
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indexed surface array only stores vertex information for each unique vertex and then also stores an array
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of indices which maps out how to construct the triangles from the vertex array. In general, using an indexed
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array is faster, but it means you have to share vertex data between triangles, which is not always desired
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