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Fix standard_material_3d.rst

Blend mode names were spelled differently from the actual godot's interface (v4.5). Updated for clarity:
"Subtract" blend mode was spelled "Sub"
"Multiply" blend mode was spelled "Mul"
PHATASS Studios 2 months ago
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commit
8906bccc28
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/3d/standard_material_3d.rst

+ 2 - 2
tutorials/3d/standard_material_3d.rst

@@ -185,9 +185,9 @@ other than *Mix* forces the object to go through the transparent pipeline.
 * **Mix:** Default blend mode, alpha controls how much the object is visible.
 * **Add:** The final color of the object is added to the color of the screen,
   nice for flares or some fire-like effects.
-* **Sub:** The final color of the object is subtracted from the color of the
+* **Subtract:** The final color of the object is subtracted from the color of the
   screen.
-* **Mul:** The final color of the object is multiplied with the color of the
+* **Multiply:** The final color of the object is multiplied with the color of the
   screen.
 * **Premultiplied Alpha:** The color of the object is expected to have already been
   multiplied by the alpha. This behaves like **Add** when the alpha is ``0.0``