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Fix matrix member to column-major access in Shading language (#5794)

Michael Nischt 3 年之前
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89ee533b78
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      tutorials/shaders/shader_reference/shading_language.rst

+ 3 - 3
tutorials/shaders/shader_reference/shading_language.rst

@@ -110,9 +110,9 @@ Individual scalar members of vector types are accessed via the "x", "y", "z" and
 Alternatively, using "r", "g", "b" and "a" also works and is equivalent. Use whatever fits
 best for your needs.
 
-For matrices, use the ``m[row][column]`` indexing syntax to access each scalar, or ``m[idx]`` to access
-a vector by row index. For example, for accessing the y position of an object in a mat4 you  use
-``m[3][1]``.
+For matrices, use the ``m[column][row]`` indexing syntax to access each scalar,
+or ``m[idx]`` to access a vector by row index. For example, for accessing the y
+position of an object in a mat4 you use ``m[3][1]``.
 
 Constructing
 ~~~~~~~~~~~~