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Merge pull request #7943 from 1000nettles/patch-1

Update c_sharp_basics.rst to fix filename
Matthew 1 year ago
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8a08321d93
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tutorials/scripting/c_sharp/c_sharp_basics.rst

+ 1 - 1
tutorials/scripting/c_sharp/c_sharp_basics.rst

@@ -123,7 +123,7 @@ In Visual Studio Code:
 To configure a project for debugging, you need a ``tasks.json`` and ``launch.json`` file in
 To configure a project for debugging, you need a ``tasks.json`` and ``launch.json`` file in
 the ``.vscode`` folder with the necessary configuration. An example configuration can be
 the ``.vscode`` folder with the necessary configuration. An example configuration can be
 found `here <https://github.com/godotengine/godot-csharp-vscode/issues/43#issuecomment-1258321229>`__ .
 found `here <https://github.com/godotengine/godot-csharp-vscode/issues/43#issuecomment-1258321229>`__ .
-In the ``tasks.json`` file, make sure the ``program`` parameter points to your Godot executable, either by
+In the ``launch.json`` file, make sure the ``program`` parameter in the relevant configuration points to your Godot executable, either by
 changing it to the path of the executable or by defining a ``GODOT4`` environment variable that points to the
 changing it to the path of the executable or by defining a ``GODOT4`` environment variable that points to the
 executable. Now, when you start the debugger in Visual Studio Code, your Godot project will run.
 executable. Now, when you start the debugger in Visual Studio Code, your Godot project will run.