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Updated Mono supported export projects (#3340)

* Updated Mono supported export projects

Added Android and HTML to the list

* Added iOS to the list of supported export projects

Added iOS to the list of supported export projects for Mono C#
Guillermo Fuchter пре 5 година
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8a345e8d78
1 измењених фајлова са 3 додато и 6 уклоњено
  1. 3 6
      getting_started/scripting/c_sharp/c_sharp_basics.rst

+ 3 - 6
getting_started/scripting/c_sharp/c_sharp_basics.rst

@@ -214,12 +214,9 @@ take a look over the official
 - Writing editor plugins is possible, but it is currently quite convoluted.
 - State is currently not saved and restored when hot-reloading,
   with the exception of exported variables.
-- Exporting Mono projects is only supported for desktop platforms
-  (Linux, Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported
-  (`#20267 <https://github.com/godotengine/godot/issues/20267>`_,
-  `#20268 <https://github.com/godotengine/godot/issues/20268>`_
-  `#20270 <https://github.com/godotengine/godot/issues/20270>`_
-  `#20271 <https://github.com/godotengine/godot/issues/20271>`_).
+- Exporting Mono projects is supported for desktop platforms
+  (Linux, Windows and macOS), Android, HTML5, and iOS. UWP is not currently supported.
+  (`#20271 <https://github.com/godotengine/godot/issues/20271>`_).
 - Attached C# scripts should refer to a class that has a class name
   that matches the file name.
 - There are some methods such as ``Get()``/``Set()``, ``Call()``/``CallDeferred()``