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@@ -214,12 +214,9 @@ take a look over the official
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- Writing editor plugins is possible, but it is currently quite convoluted.
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- State is currently not saved and restored when hot-reloading,
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with the exception of exported variables.
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-- Exporting Mono projects is only supported for desktop platforms
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- (Linux, Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported
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- (`#20267 <https://github.com/godotengine/godot/issues/20267>`_,
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- `#20268 <https://github.com/godotengine/godot/issues/20268>`_
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- `#20270 <https://github.com/godotengine/godot/issues/20270>`_
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- `#20271 <https://github.com/godotengine/godot/issues/20271>`_).
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+- Exporting Mono projects is supported for desktop platforms
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+ (Linux, Windows and macOS), Android, HTML5, and iOS. UWP is not currently supported.
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+ (`#20271 <https://github.com/godotengine/godot/issues/20271>`_).
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- Attached C# scripts should refer to a class that has a class name
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that matches the file name.
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- There are some methods such as ``Get()``/``Set()``, ``Call()``/``CallDeferred()``
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