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Update first look at the editor images for 4.0

skyace65 пре 2 година
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8a57b11bfc
45 измењених фајлова са 21 додато и 21 уклоњено
  1. 21 21
      getting_started/introduction/first_look_at_the_editor.rst
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      getting_started/introduction/img/editor_intro_3d_viewport.png
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      getting_started/introduction/img/editor_intro_3d_viewport.webp
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      getting_started/introduction/img/editor_intro_3d_viewport_perspective.png
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      getting_started/introduction/img/editor_intro_filesystem_dock.png
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      getting_started/introduction/img/editor_intro_project_manager.png
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      getting_started/introduction/img/editor_intro_project_manager.webp
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      getting_started/introduction/img/editor_intro_search_help.png
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      getting_started/introduction/img/editor_intro_toolbar_2d.png
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      getting_started/introduction/img/editor_intro_toolbar_3d.png
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      getting_started/introduction/img/editor_intro_top_menus.png
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      getting_started/introduction/img/editor_intro_top_menus.webp
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      getting_started/introduction/img/editor_intro_workspace_2d.png
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      getting_started/introduction/img/editor_intro_workspace_3d.png
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      getting_started/introduction/img/editor_intro_workspace_3d.webp
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      getting_started/introduction/img/editor_intro_workspace_assetlib.png
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      getting_started/introduction/img/editor_intro_workspace_assetlib.webp
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      getting_started/introduction/img/editor_intro_workspace_script.png
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      getting_started/introduction/img/editor_intro_workspace_script.webp
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      getting_started/introduction/img/key_concepts_node_menu.png
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      getting_started/introduction/img/key_concepts_node_menu.webp

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getting_started/introduction/first_look_at_the_editor.rst

@@ -22,7 +22,7 @@ When you launch Godot, the first window you see is the Project Manager. In the
 default tab **Local Projects**, you can manage existing projects, import or create new
 default tab **Local Projects**, you can manage existing projects, import or create new
 ones, and more.
 ones, and more.
 
 
-.. image:: img/editor_intro_project_manager.png
+.. image:: img/editor_intro_project_manager.webp
 
 
 At the top of the window, there is another tab named "Templates". You can search
 At the top of the window, there is another tab named "Templates". You can search
 for demo projects in the open-source asset library, which includes many projects
 for demo projects in the open-source asset library, which includes many projects
@@ -31,13 +31,13 @@ developed by the community.
 .. seealso:: To learn the project manager's ins and outs, read
 .. seealso:: To learn the project manager's ins and outs, read
              :ref:`doc_project_manager`.
              :ref:`doc_project_manager`.
 
 
-.. image:: img/editor_intro_project_templates.png
+.. image:: img/editor_intro_project_templates.webp
 
 
 You can also change the editor's language using the drop-down menu to the right
 You can also change the editor's language using the drop-down menu to the right
 of the engine's version in the window's top-right corner. By default, it is in
 of the engine's version in the window's top-right corner. By default, it is in
 English (EN).
 English (EN).
 
 
-.. image:: img/editor_intro_language.png
+.. image:: img/editor_intro_language.webp
 
 
 First look at Godot's editor
 First look at Godot's editor
 ----------------------------
 ----------------------------
@@ -45,51 +45,51 @@ First look at Godot's editor
 When you open a new or an existing project, the editor's interface appears.
 When you open a new or an existing project, the editor's interface appears.
 Let's look at its main areas.
 Let's look at its main areas.
 
 
-.. image:: img/editor_intro_editor_empty.png
+.. image:: img/editor_intro_editor_empty.webp
 
 
 By default, it features **menus**, **main screens**, and playtest buttons along
 By default, it features **menus**, **main screens**, and playtest buttons along
 the window's top edge.
 the window's top edge.
 
 
-.. image:: img/editor_intro_top_menus.png
+.. image:: img/editor_intro_top_menus.webp
 
 
 In the center is the **viewport** with its **toolbar** at the top, where you'll
 In the center is the **viewport** with its **toolbar** at the top, where you'll
 find tools to move, scale, or lock the scene's nodes.
 find tools to move, scale, or lock the scene's nodes.
 
 
-.. image:: img/editor_intro_3d_viewport.png
+.. image:: img/editor_intro_3d_viewport.webp
 
 
 On either side of the viewport sit the **docks**. And at the bottom of the
 On either side of the viewport sit the **docks**. And at the bottom of the
 window lies the **bottom panel**.
 window lies the **bottom panel**.
 
 
 The toolbar changes based on the context and selected node. Here is the 2D toolbar.
 The toolbar changes based on the context and selected node. Here is the 2D toolbar.
 
 
-.. image:: img/editor_intro_toolbar_2d.png
+.. image:: img/editor_intro_toolbar_2d.webp
 
 
 Below is the 3D one.
 Below is the 3D one.
 
 
-.. image:: img/editor_intro_toolbar_3d.png
+.. image:: img/editor_intro_toolbar_3d.webp
 
 
 Let's look at the docks. The **FileSystem** dock lists your project files, be it
 Let's look at the docks. The **FileSystem** dock lists your project files, be it
 scripts, images, audio samples, and more.
 scripts, images, audio samples, and more.
 
 
-.. image:: img/editor_intro_filesystem_dock.png
+.. image:: img/editor_intro_filesystem_dock.webp
 
 
 The **Scene** dock lists the active scene's nodes.
 The **Scene** dock lists the active scene's nodes.
 
 
-.. image:: img/editor_intro_scene_dock.png
+.. image:: img/editor_intro_scene_dock.webp
 
 
 The **Inspector** allows you to edit the properties of a selected node.
 The **Inspector** allows you to edit the properties of a selected node.
 
 
-.. image:: img/editor_intro_inspector_dock.png
+.. image:: img/editor_intro_inspector_dock.webp
 
 
 The **bottom panel**, situated below the viewport, is the host for the debug
 The **bottom panel**, situated below the viewport, is the host for the debug
 console, the animation editor, the audio mixer, and more. They can take precious
 console, the animation editor, the audio mixer, and more. They can take precious
 space, that's why they're folded by default.
 space, that's why they're folded by default.
 
 
-.. image:: img/editor_intro_bottom_panels.png
+.. image:: img/editor_intro_bottom_panels.webp
 
 
 When you click on one, it expands vertically. Below, you can see the animation editor opened.
 When you click on one, it expands vertically. Below, you can see the animation editor opened.
 
 
-.. image:: img/editor_intro_bottom_panel_animation.png
+.. image:: img/editor_intro_bottom_panel_animation.webp
 
 
 The four main screens
 The four main screens
 ---------------------
 ---------------------
@@ -100,17 +100,17 @@ There are four main screen buttons centered at the top of the editor:
 You'll use the **2D screen** for all types of games. In addition to 2D games,
 You'll use the **2D screen** for all types of games. In addition to 2D games,
 the 2D screen is where you'll build your interfaces.
 the 2D screen is where you'll build your interfaces.
 
 
-.. image:: img/editor_intro_workspace_2d.png
+.. image:: img/editor_intro_workspace_2d.webp
 
 
 In the **3D screen**, you can work with meshes, lights, and design levels for
 In the **3D screen**, you can work with meshes, lights, and design levels for
 3D games.
 3D games.
 
 
-.. image:: img/editor_intro_workspace_3d.png
+.. image:: img/editor_intro_workspace_3d.webp
 
 
 Notice the perspective button under the toolbar. Clicking on it opens a list of
 Notice the perspective button under the toolbar. Clicking on it opens a list of
 options related to the 3D view.
 options related to the 3D view.
 
 
-.. image:: img/editor_intro_3d_viewport_perspective.png
+.. image:: img/editor_intro_3d_viewport_perspective.webp
 
 
 .. note:: Read :ref:`doc_introduction_to_3d` for more detail about the **3D
 .. note:: Read :ref:`doc_introduction_to_3d` for more detail about the **3D
           main screen**.
           main screen**.
@@ -118,12 +118,12 @@ options related to the 3D view.
 The **Script screen** is a complete code editor with a debugger, rich
 The **Script screen** is a complete code editor with a debugger, rich
 auto-completion, and built-in code reference.
 auto-completion, and built-in code reference.
 
 
-.. image:: img/editor_intro_workspace_script.png
+.. image:: img/editor_intro_workspace_script.webp
 
 
 Finally, the **AssetLib** is a library of free and open-source add-ons, scripts,
 Finally, the **AssetLib** is a library of free and open-source add-ons, scripts,
 and assets to use in your projects.
 and assets to use in your projects.
 
 
-.. image:: img/editor_intro_workspace_assetlib.png
+.. image:: img/editor_intro_workspace_assetlib.webp
 
 
 .. seealso:: You can learn more about the asset library in
 .. seealso:: You can learn more about the asset library in
              :ref:`doc_what_is_assetlib`.
              :ref:`doc_what_is_assetlib`.
@@ -143,13 +143,13 @@ signal by any one of the following methods:
   or built-in variable in the script editor.
   or built-in variable in the script editor.
 
 
 
 
-.. image:: img/editor_intro_search_help_button.png
+.. image:: img/editor_intro_search_help_button.webp
 
 
 When you do any of these, a window pops up. Type to search for any item. You can
 When you do any of these, a window pops up. Type to search for any item. You can
 also use it to browse available objects and methods.
 also use it to browse available objects and methods.
 
 
-.. image:: img/editor_intro_search_help.png
+.. image:: img/editor_intro_search_help.webp
 
 
 Double-click on an item to open the corresponding page in the script main screen.
 Double-click on an item to open the corresponding page in the script main screen.
 
 
-.. image:: img/editor_intro_help_class_animated_sprite.png
+.. image:: img/editor_intro_help_class_animated_sprite.webp

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