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Tweak suggested energy values to simulate volumetric lighting in Volumetric fog

4.6 has fixed the previously incorrect volumetric fog blending behavior.
This has the side-effect of making bright volumetric fog look significantly
brighter than before. To get a result similar to the previous look, the
Volumetric Fog Energy property on Light3D nodes needs to be reduced significantly
(often by a factor of 10, if not more).
Hugo Locurcio vor 1 Monat
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  1. 1 1
      tutorials/3d/volumetric_fog.rst

+ 1 - 1
tutorials/3d/volumetric_fog.rst

@@ -125,7 +125,7 @@ make fog brighter in specific areas.
 This can be done by setting volumetric fog density to the lowest permitted value
 This can be done by setting volumetric fog density to the lowest permitted value
 *greater than zero* (``0.0001``), then increasing the **Volumetric Fog Energy**
 *greater than zero* (``0.0001``), then increasing the **Volumetric Fog Energy**
 property on lights to much higher values than the default to compensate. Values
 property on lights to much higher values than the default to compensate. Values
-between ``10000`` and ``100000`` usually work well for this.
+between ``200.0`` and ``5000.0`` usually work well for this.
 
 
 .. image:: img/volumetric_fog_lighting.png
 .. image:: img/volumetric_fog_lighting.png