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Rémi Verschelde 9 年之前
父節點
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8aa74133bf

二進制
files/autoload.zip


二進制
files/class_tree.zip


二進制
files/gbot_resources.zip


二進制
files/instancing.zip


二進制
files/kbscene.zip


二進制
files/pong_assets.zip


二進制
files/robisplash.zip


二進制
files/robisplash_assets.zip


二進制
files/skin_assets.zip


+ 1 - 5
reference/inheritance_class_tree.rst

@@ -1,8 +1,6 @@
 Inheritance Class Tree
 Inheritance Class Tree
 ======================
 ======================
 
 
-2.0 A
-
 Object
 Object
 ------
 ------
 
 
@@ -28,6 +26,4 @@ Spatial
 
 
 .. image:: /img/Spatial.png
 .. image:: /img/Spatial.png
 
 
-attachment:sources.zip
-
-
+Source files: :download:`class_tree.zip </files/class_tree.zip>`.

+ 1 - 1
tutorials/2d/cutout_animation.rst

@@ -60,7 +60,7 @@ character, created by Andreas Esau.
 
 
 .. image:: /img/tuto_cutout_walk.gif
 .. image:: /img/tuto_cutout_walk.gif
 
 
-Get your assets attachment:gbot_resources.zip .
+Get your assets: :download:`gbot_resources.zip </files/gbot_resources.zip>`.
 
 
 Setting up the Rig
 Setting up the Rig
 ~~~~~~~~~~~~~~~~~~
 ~~~~~~~~~~~~~~~~~~

+ 2 - 2
tutorials/2d/gui_skinning.rst

@@ -123,8 +123,8 @@ controls.
 Example: Themeing a Button
 Example: Themeing a Button
 --------------------------
 --------------------------
 
 
-Take some assets attachment:skin_assets.zip, go to the "theme" menu and
-select "Add Class Item":
+Take some assets (:download:`skin_assets.zip </files/skin_assets.zip>`,
+go to the "theme" menu and select "Add Class Item":
 
 
 .. image:: /img/themeci.png
 .. image:: /img/themeci.png
 
 

+ 3 - 3
tutorials/2d/kinematic_character_2d.rst

@@ -66,9 +66,9 @@ or lose precision is the frame rate is too high or too low.
 Scene Setup
 Scene Setup
 ~~~~~~~~~~~
 ~~~~~~~~~~~
 
 
-To have something to test, here's the scene (from the tilemap tutorial)
-attachment:kbscene.zip. We'll be creating a new scene for the character.
-Use the robot sprite and create a scene like this:
+To have something to test, here's the scene (from the tilemap tutorial):
+:download:`kbscene.zip </files/kbscene.zip>`. We'll be creating a new scene
+for the character. Use the robot sprite and create a scene like this:
 
 
 .. image:: /img/kbscene.png
 .. image:: /img/kbscene.png
 
 

+ 1 - 1
tutorials/step_by_step/animations.rst

@@ -11,7 +11,7 @@ animation system is extremely powerful and flexible.
 
 
 To begin, let's just use the scene from the previous tutorial (splash
 To begin, let's just use the scene from the previous tutorial (splash
 screen). The goal will be to add a simple animation to it. Here's a copy
 screen). The goal will be to add a simple animation to it. Here's a copy
-just in case: attachment:robisplash.zip
+just in case: :download:`robisplash.zip </files/robisplash.zip>`.
 
 
 Creating the Animation
 Creating the Animation
 ----------------------
 ----------------------

+ 2 - 2
tutorials/step_by_step/instancing.rst

@@ -35,8 +35,8 @@ complete sense!
 Instancing, Step by Step
 Instancing, Step by Step
 ------------------------
 ------------------------
 
 
-To learn how to do instancing, let's start with downloading
-attachment:instancing.zip.
+To learn how to do instancing, let's start with downloading a sample
+project: :download:`instancing.zip </files/instancing.zip>`.
 
 
 Unzip this scene in any place of our preference. Then, add this scene to
 Unzip this scene in any place of our preference. Then, add this scene to
 the project manager using the 'Import' option:
 the project manager using the 'Import' option:

+ 2 - 2
tutorials/step_by_step/simple_2d_game.rst

@@ -13,8 +13,8 @@ but this should get introduced to basic functionality for 2D Games.
 Assets
 Assets
 ~~~~~~
 ~~~~~~
 
 
-Some assets are included for this tutorial, the
-attachment:pong_assets.zip.
+Some assets are included for this tutorial:
+:download:`pong_assets.zip </files/pong_assets.zip>`.
 
 
 Scene Setup
 Scene Setup
 ~~~~~~~~~~~
 ~~~~~~~~~~~

+ 3 - 3
tutorials/step_by_step/singletons_autoload.rst

@@ -38,7 +38,7 @@ Autoload
 
 
 Autoload can be a scene, or a script that inherits from Node (a Node
 Autoload can be a scene, or a script that inherits from Node (a Node
 will be created and the script will be set to it). They are added to the
 will be created and the script will be set to it). They are added to the
-project in the Scene [STRIKEOUT:> Project Settings]> AutoLoad tab.
+project in the Scene > Project Settings > AutoLoad tab.
 
 
 Each autoload needs a name, this name will be the node name, and the
 Each autoload needs a name, this name will be the node name, and the
 node will be always added to the root viewport before any scene is
 node will be always added to the root viewport before any scene is
@@ -62,8 +62,8 @@ autoload. For simple scene switching, the
 method suffices (described in :ref:`doc_scene_tree`), so this method is for
 method suffices (described in :ref:`doc_scene_tree`), so this method is for
 more complex behaviors when switching scenes.
 more complex behaviors when switching scenes.
 
 
-First download the template from here: attachment:autoload.zip, then
-open it.
+First download the template from here:
+:download:`autoload.zip </files/autoload.zip>`, then open it.
 
 
 Two scenes are present, scene_a.scn and scene_b.scn on an otherwise
 Two scenes are present, scene_a.scn and scene_b.scn on an otherwise
 empty project. Each are identical and contain a button connected to a
 empty project. Each are identical and contain a button connected to a

+ 1 - 2
tutorials/step_by_step/splash_screen.rst

@@ -11,8 +11,7 @@ subsystem works. The goal will be to create a really simple, static,
 splash screen.
 splash screen.
 
 
 Following is a file with the assets that will be used:
 Following is a file with the assets that will be used:
-
-attachment:robisplash_assets.zip
+:download:`robisplash_assets.zip </files/robisplash_assets.zip>`.
 
 
 Setting Up
 Setting Up
 ----------
 ----------