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@@ -75,7 +75,32 @@ TODO.
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QtCreator
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---------
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-TODO.
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+Importing the project
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+^^^^^^^^^^^^^^^^^^^^^
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+
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+* Choose *New Project* -> *Import Project* -> *Import Existing Project*.
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+* Set the path to your Godot root directory and enter the project name.
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+* Here you can choose which folders and files will be visible to the project. C/C++ files
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+ are added automatically. Potentially useful additions: *.py for buildsystem files, *.java for Android development,
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+ *.mm for OSX. Click "Next".
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+* Click *Finish*.
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+
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+Build and run
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+^^^^^^^^^^^^^
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+Build configuration:
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+
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+* Click on *Projects* and open the *Build* tab.
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+* Delete the pre-defined **make** build step.
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+* Click *Add Build Step* -> *Custom Process Step*.
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+* Type **scons** in the *Command* field.
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+* Fill the *Arguments* field with your compilation options. (e.g.: ``p=x11 target=debug -j 4``)
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+
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+Run configuration:
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+
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+* Open the *Run* tab.
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+* Point the *Executable* to your compiled Godot binary.
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+* If you want to run a specific game or project, point *Working directory* to the game directory.
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+* If you want to run the editor, add **-e** to the *Command line arguments* field.
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Other editors (vim, emacs, Atom...)
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-----------------------------------
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