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@@ -162,11 +162,11 @@ More on that will be explained later in this document.
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Nodes and Terminology
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-Before continuing, it must be noted that the *Node* termonology needs to be used with care.
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-When refering to *Visual Script Nodes* (or generally just *Nodes*) this text will refer to the little boxes you connect with lines,
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-which are part of a graph. When refering to just *Scene Nodes*, it is implied that the elements
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-that make up a Scene are being refered, which are part of a tree. Their naming is similar, but their function is different.
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-When refering to *Node* here, it will be implied that a *Visual Script Node* is refered to unless indicated otherwise.
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+Before continuing, it must be noted that the *Node* terminology needs to be used with care.
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+When referring to *Visual Script Nodes* (or generally just *Nodes*) this text will refer to the little boxes you connect with lines,
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+which are part of a graph. When referring to just *Scene Nodes*, it is implied that the elements
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+that make up a Scene are being referred, which are part of a tree. Their naming is similar, but their function is different.
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+When referring to *Node* here, it will be implied that a *Visual Script Node* is referred to unless indicated otherwise.
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.. image:: /img/visual_script16.png
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@@ -248,7 +248,7 @@ Accessing Scene Nodes
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~~~~~~~~~~~~~~~~~~~~~
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One of the most common tasks is accessing Scene Tree Nodes (again, not to mistake with *Visual Script Nodes*).
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-Dragging from the Scene Tree and dropping into the canvas, by default, will ask you to *call a method* (sometimes refered to as *member function*) on
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+Dragging from the Scene Tree and dropping into the canvas, by default, will ask you to *call a method* (sometimes referred to as *member function*) on
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this node.
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.. image:: /img/visual_script19.png
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