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@@ -59,7 +59,7 @@ shader by `arlez80 <https://bitbucket.org/arlez80/hex-mosaic/src/master/>`_,
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shader_type canvas_item;
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uniform vec2 size = vec2(32.0, 28.0);
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- uniform sampler2D screen_texture : hint_screen_texture, repeat_disabled, filter_nearest;
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+ uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
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void fragment() {
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vec2 norm_size = size * SCREEN_PIXEL_SIZE;
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@@ -112,7 +112,7 @@ matter.
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shader_type canvas_item;
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- uniform sampler2D screen_texture : hint_screen_texture, repeat_disabled, filter_nearest;
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+ uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
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// Blurs the screen in the X-direction.
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void fragment() {
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@@ -132,7 +132,7 @@ matter.
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shader_type canvas_item;
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- uniform sampler2D screen_texture : hint_screen_texture, repeat_disabled, filter_nearest;
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+ uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
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// Blurs the screen in the Y-direction.
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void fragment() {
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