David May 9 years ago
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8b8a770fa5
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      tutorials/asset_pipeline/managing_image_files.rst

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tutorials/asset_pipeline/managing_image_files.rst

@@ -8,7 +8,7 @@ If you have read the previous tutorials on :ref:`doc_resources` and
 (.png, .jpg, etc.) are treated as regular resources in Godot.
 (.png, .jpg, etc.) are treated as regular resources in Godot.
 
 
 Unlike texture resources (.tex files), image files contain no extra
 Unlike texture resources (.tex files), image files contain no extra
-information on tiling (texture repeat), mipamps or filtering. Editing
+information on tiling (texture repeat), mipmaps or filtering. Editing
 this information and saving the texture back will have not any effect,
 this information and saving the texture back will have not any effect,
 since such formats can't contain that information.
 since such formats can't contain that information.