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@@ -25,13 +25,8 @@ Export a Godot project to Xcode
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In the Godot editor, open the **Export** window from the **Project** menu. When the
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Export window opens, click **Add..** and select **iOS**.
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-The following export options are required. Leaving any blank will cause the
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-exporter to throw an error:
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-
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- * In the **Application** category: **App Store Team ID** and (Bundle) **Identifier**
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- * Everything in the **Required Icons** category
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- * Everything in the **Landscape Launch Screens** category
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- * Everything in the **Portrait Launch Screens** category
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+The **App Store Team ID** and (Bundle) **Identifier** options in the **Application** category
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+are required. Leaving them blank will cause the exporter to throw an error.
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After you click **Export Project**, there are still two important options left:
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