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@@ -16,14 +16,14 @@ Examples of this are:
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- Create procedural textures.
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- Create complex texture blendings.
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-- Create animated materials, or materials that change with time.
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+- Create animated materials, or materials that change over time.
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- Create refractive effects or other advanced effects.
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- Create special lighting shaders for more exotic materials.
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- Animate vertices, like tree leaves or grass.
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- Create custom particle code, that responds to baked animations or force fields.
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- And much more!
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-Traditionally, most engines will ask you to learn GLSL, HLSL or CG,
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+Traditionally, most engines will ask you to learn GLSL, HLSL or Cg,
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which are pretty complex for the skillset of most artists. Godot uses a
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simplified version of a shader language that will detect errors as you
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type, so you can see your edited shaders in real-time. Additionally, it
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@@ -45,7 +45,7 @@ Converting to ShaderMaterial
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----------------------------
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It is possible to convert from SpatialMaterial, CanvasItemMaterial and
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-ParticlesMaterial to ShaderMaterial. To do this go to the material properties
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+ParticlesMaterial to ShaderMaterial. To do so, go to the material properties
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and enable the convert option.
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.. image:: img/shader_material_convert.png
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