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@@ -411,6 +411,15 @@ The *Clearcoat* parameter is used to add a secondary pass of transparent coat
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to the material. This is common in car paint and toys. In practice, it's a
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smaller specular blob added on top of the existing material.
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+The effect is extremely subtle in Godot 3 releases, and may require specific
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+lighting or looking at a material a specific way to notice a difference.
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+This can be seen in the image below where clearcoat is turned on in the
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+right.
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+
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+.. image:: img/clearcoat_comparison.png
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+
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+.. note:: The effect will be more noticeable in Godot 4.
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+
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Anisotropy
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~~~~~~~~~~
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