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@@ -11,7 +11,7 @@ Introduction
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In certain situations, it may be desirable to limit what features can be used
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in the Godot editor. For example, a UI designer on a team who doesn't need to
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see 3D features, or an educator slowly introducing features to students. Godot
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-has a built in system called "feature profiles" to do this.
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+has a built-in system called "feature profiles" to do this.
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With feature profiles, major features and nodes can be hidden from the editor.
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This only hides parts of the interface and does not actually remove support for
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