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@@ -381,7 +381,6 @@ imported 3D scenes will also speed up baking significantly. However, this will
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require you to reimport all lightmapped 3D scenes before you can bake lightmaps
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again.
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-
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.. _doc_using_lightmap_gi_denoising:
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Denoising
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@@ -527,3 +526,12 @@ in Base64.
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The generated EXR file can be viewed and even edited using an image editor
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to perform post-processing if needed. However, keep in mind that changes to
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the EXR file will be lost when baking lightmaps again.
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+
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+Reducing LightmapGI artifacts
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+-----------------------------
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+
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+If you notice LightmapGI nodes popping in and out of existence as the camera
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+moves, this is most likely because the engine is rendering too many LightmapGI
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+instances at once. Godot is limited to rendering 8 LightmapGI nodes at once,
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+which means up to 8 instances can be in the camera view before some of them will
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+start flickering.
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