|
@@ -22,8 +22,9 @@ but Godot uses OpenGL ES 3.0 or 2.0.
|
|
|
|
|
|
.. note::
|
|
|
|
|
|
- Selecting a runtime in this dropdown only applies to your local session.
|
|
|
- It does **not** change the runtime used by other applications.
|
|
|
+ Selecting a runtime in this dropdown only applies to running the game
|
|
|
+ from the editor. It does **not** change the runtime used by other
|
|
|
+ applications. Exported projects will use the computers current runtime.
|
|
|
Also, if you are deploying to an external device, this setting has no effect.
|
|
|
|
|
|
As OpenXR doesn't have a mechanism for registering runtimes that we can query,
|