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workflow/.../project_org.rst:grammar

* Filling in some missing words here

"group assets as close to scenes as possible"

* Also changing a comma to a semicolon
andy5995 7 년 전
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      getting_started/workflow/project_setup/project_organization.rst

+ 3 - 2
getting_started/workflow/project_setup/project_organization.rst

@@ -25,8 +25,9 @@ without metadata or an asset database.
 Unlike other engines, a lot of resource are contained within the scene
 Unlike other engines, a lot of resource are contained within the scene
 itself, so the amount of files in the filesystem is considerably lower.
 itself, so the amount of files in the filesystem is considerably lower.
 
 
-Considering that, the most common approach is to group assets close to scenes as,
-when a project grows, it makes it more maintainable.
+Considering that, the most common approach is to group assets as close
+to scenes as possible; when a project grows, it makes it more
+maintainable.
 
 
 As example, base sprite images, 3D model scenes or meshes, materials, etc.
 As example, base sprite images, 3D model scenes or meshes, materials, etc.
 can usually be organized in a place, while a separate folder is used
 can usually be organized in a place, while a separate folder is used