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Update signals.rst and instancing.rst (#7792)

* Update signals.rst

* Update signals.rst

Ctrl + Cmd + 1 on macOS

* Update instancing.rst

- Keyboard shortcut guidelines
- For combinations, use the + symbol with a space on either side of the symbol.
Alex 1 year ago
parent
commit
8d9aea3442

+ 1 - 1
getting_started/step_by_step/instancing.rst

@@ -91,7 +91,7 @@ Click on it and drag it towards the center of the view.
 Play the game by pressing :kbd:`F5` (:kbd:`Cmd + B` on macOS). You should see it fall.
 Play the game by pressing :kbd:`F5` (:kbd:`Cmd + B` on macOS). You should see it fall.
 
 
 Now, we want to create more instances of the Ball node. With the ball still
 Now, we want to create more instances of the Ball node. With the ball still
-selected, press :kbd:`Ctrl-D` (:kbd:`Cmd-D` on macOS) to call the duplicate
+selected, press :kbd:`Ctrl + D` (:kbd:`Cmd + D` on macOS) to call the duplicate
 command. Click and drag to move the new ball to a different location.
 command. Click and drag to move the new ball to a different location.
 
 
 .. image:: img/instancing_ball_duplicated.png
 .. image:: img/instancing_ball_duplicated.png

+ 1 - 1
getting_started/step_by_step/signals.rst

@@ -239,7 +239,7 @@ Let's use a different node here. Godot has a :ref:`Timer <class_Timer>` node
 that's useful to implement skill cooldown times, weapon reloading, and more.
 that's useful to implement skill cooldown times, weapon reloading, and more.
 
 
 Head back to the 2D workspace. You can either click the "2D" text at the top of
 Head back to the 2D workspace. You can either click the "2D" text at the top of
-the window or press :kbd:`Ctrl + F1` (:kbd:`Alt + 1` on macOS).
+the window or press :kbd:`Ctrl + F1` (:kbd:`Ctrl + Cmd + 1` on macOS).
 
 
 In the Scene dock, right-click on the Sprite2D node and add a new child node.
 In the Scene dock, right-click on the Sprite2D node and add a new child node.
 Search for Timer and add the corresponding node. Your scene should now look like
 Search for Timer and add the corresponding node. Your scene should now look like