The example was referencing a variable that did not yet exist, instead of referencing "@event", so it did not compile. This fixes that, leading to correct behaviour.
@@ -334,7 +334,7 @@ Example of looking around, FPS style:
public override void _Input(InputEvent @event)
{
- if (mouseMotion is InputEventMouseMotion mouseMotion)
+ if (@event is InputEventMouseMotion mouseMotion)
// modify accumulated mouse rotation
_rotationX += mouseMotion.Relative.x * LookAroundSpeed;