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Fix "looking around" C# example

The example was referencing a variable that did not yet exist, instead of referencing "@event", so it did not compile. This fixes that, leading to correct behaviour.
Volodymyr Sereda 6 yıl önce
ebeveyn
işleme
8dcc20ad7c
1 değiştirilmiş dosya ile 1 ekleme ve 1 silme
  1. 1 1
      tutorials/3d/using_transforms.rst

+ 1 - 1
tutorials/3d/using_transforms.rst

@@ -334,7 +334,7 @@ Example of looking around, FPS style:
 
     public override void _Input(InputEvent @event)
     {
-        if (mouseMotion is InputEventMouseMotion mouseMotion)
+        if (@event is InputEventMouseMotion mouseMotion)
         {
             // modify accumulated mouse rotation
             _rotationX += mouseMotion.Relative.x * LookAroundSpeed;