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@@ -162,7 +162,7 @@ it to the ``NORMALMAP`` property. Godot will handle converting it for use in 2D
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+---------------------------------------------+---------------------------------------------------------------+
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| in vec2 **TEXTURE_PIXEL_SIZE** | Normalized pixel size of default 2D texture. |
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| | For a Sprite2D with a texture of size 64x32px, |
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-| | **TEXTURE_PIXEL_SIZE** = :code`vec2(1/64, 1/32)` |
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+| | **TEXTURE_PIXEL_SIZE** = :code:`vec2(1/64, 1/32)` |
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+---------------------------------------------+---------------------------------------------------------------+
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| in bool **AT_LIGHT_PASS** | Always ``false``. |
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+---------------------------------------------+---------------------------------------------------------------+
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