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@@ -9,75 +9,6 @@ need to know to get started with the engine.
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You can `download Godot Engine here <https://godotengine.org/download/>`_.
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-Project manager
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----------------
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-
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-When you launch Godot, the first window you'll see is the Project
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-Manager. Since you have no projects there will be a popup asking if you
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-want to open the asset library, just click cancel, we'll look at it later.
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-
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-.. image:: img/project_manager_first_open.png
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-
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-Now you should see the project manager. It lets you create, remove, import
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-or play game projects.
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-
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-.. image:: img/editor_ui_intro_project_manager_01.png
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-
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-In the top-right corner you'll find a drop-down menu to change the
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-editor's language.
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-
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-.. image:: img/editor_ui_intro_project_manager_02.png
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-
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-From the **Templates** tab you can download open source project templates and
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-demos from the Asset Library to help you get started faster. Just select the
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-template or demo you want, click download, once it's finished downloading click
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-install and choose where you want the project to go. You can learn more about
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-it in :ref:`doc_what_is_assetlib`.
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-
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-.. image:: img/editor_ui_intro_project_manager_03.png
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-
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-Create or import a project
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-~~~~~~~~~~~~~~~~~~~~~~~~~~
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-
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-To create a new project, click the ``New Project`` button on the right. Here
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-you give it a name, choose an empty folder on your computer to save it to,
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-and choose a renderer.
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-
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-.. image:: img/editor_ui_intro_project_manager_04.png
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-
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-Click the Browse button to open Godot's file browser and pick a location
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-or type the folder's path in the Project Path field.
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-
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-.. image:: img/editor_ui_intro_project_manager_05.png
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-
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-When you see the green tick on the right, it means the engine detects an
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-empty folder. You can also click the ``Create Folder`` button next to your
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-project name and an empty folder will be created with that name for the project.
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-
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-Finally, you need to choose which renderer to use (OpenGL ES 3.0 or OpenGL
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-ES 2.0). The advantages and disadvantages of each are listed to help you choose,
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-and you can refer to :ref:`doc_gles2_gles3_differences` for more details. Note
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-that you can change the backend from the project settings if you change your mind
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-later on. For this tutorial either backend is fine.
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-
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-Once you are done click ``Create & Edit``. Godot will create
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-the project for you and open it in the editor.
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-
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-The next time you open the project manager, you'll see your new project in the
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-list. Double click on it to open it in the editor.
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-
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-.. image:: img/editor_ui_intro_project_manager_06.png
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-
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-You can import existing projects in a similar way, using the Import
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-button. Locate the folder that contains the project or the
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-``project.godot`` file to import and edit it.
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-
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-.. image:: img/editor_ui_intro_project_manager_08.png
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-
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-When the folder path is correct, you'll see a green checkmark.
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-
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-.. image:: img/editor_ui_intro_project_manager_09.png
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-
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Your first look at Godot's editor
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---------------------------------
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