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.. note:: Remember, we have to be careful adding nodes to a singleton, since these nodes will not be destroyed when changing scenes.
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.. note:: Remember, we have to be careful adding nodes to a singleton, since these nodes will not be destroyed when changing scenes.
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We then call ``play_sound``, passing in the audio clip associated with ``sound_name`` and the sound position.
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We then call ``play_sound``, passing in the audio clip associated with ``sound_name`` and the sound position.
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