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@@ -172,6 +172,16 @@ most 3D DCCs don't have the same material options as those present in Godot.
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When materials are built-in, they will be lost each time the source scene
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is modified and re-imported.
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+.. note::
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+
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+ Godot will not reimport materials that are stored in external files
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+ unless you remove the associated `.material` file before reimporting.
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+
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+ To force reimporting materials every time the 3D scene is reimported,
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+ change the material storage mode in the 3D scene by selecting it in
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+ the FileSystem dock, then go the Import dock and set
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+ **Material > Storage** to **Built-In** instead of **Files**.
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+
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Keep On Reimport
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^^^^^^^^^^^^^^^^
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