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Update asset library demo URLs to point to Godot 4.x demos

Hugo Locurcio 1 年之前
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+ 1 - 1
tutorials/i18n/internationalizing_games.rst

@@ -23,7 +23,7 @@ translations page before, we recommend you give it a read before reading this
 page.
 page.
 
 
 .. note:: We will be using the official demo as an example; you can
 .. note:: We will be using the official demo as an example; you can
-          `download it from the Asset Library <https://godotengine.org/asset-library/asset/134>`_.
+          `download it from the Asset Library <https://godotengine.org/asset-library/asset/2776>`_.
 
 
 Configuring the imported translation
 Configuring the imported translation
 ------------------------------------
 ------------------------------------

+ 1 - 1
tutorials/inputs/controllers_gamepads_joysticks.rst

@@ -315,7 +315,7 @@ You can contribute an updated mapping to be included in the next Godot version
 by opening a pull request on the linked repository.
 by opening a pull request on the linked repository.
 
 
 There are many ways to create mappings. One option is to use the mapping wizard
 There are many ways to create mappings. One option is to use the mapping wizard
-in the `official Joypads demo <https://godotengine.org/asset-library/asset/140>`__.
+in the `official Joypads demo <https://godotengine.org/asset-library/asset/2785>`__.
 Once you have a working mapping for your controller, you can test it by defining
 Once you have a working mapping for your controller, you can test it by defining
 the ``SDL_GAMECONTROLLERCONFIG`` environment variable before running Godot:
 the ``SDL_GAMECONTROLLERCONFIG`` environment variable before running Godot:
 
 

+ 1 - 1
tutorials/physics/ragdoll_system.rst

@@ -10,7 +10,7 @@ Since version 3.1, Godot supports ragdoll physics. Ragdolls rely on physics simu
 
 
 In this tutorial, we will be using the Platformer3D demo to set up a ragdoll.
 In this tutorial, we will be using the Platformer3D demo to set up a ragdoll.
 
 
-.. note:: You can download the Platformer3D demo on `GitHub <https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer>`_ or using the `Asset Library <https://godotengine.org/asset-library/asset/125>`_.
+.. note:: You can download the Platformer3D demo on `GitHub <https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer>`_ or using the `Asset Library <https://godotengine.org/asset-library/asset/2748>`_.
 
 
 Setting up the ragdoll
 Setting up the ragdoll
 ----------------------
 ----------------------

+ 1 - 1
tutorials/physics/soft_body.rst

@@ -34,7 +34,7 @@ Cloak simulation
 
 
 Let's make a cloak in the Platformer3D demo.
 Let's make a cloak in the Platformer3D demo.
 
 
-.. note:: You can download the Platformer3D demo on `GitHub <https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer>`_ or `the Asset Library <https://godotengine.org/asset-library/asset/125>`_.
+.. note:: You can download the Platformer3D demo on `GitHub <https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer>`_ or `the Asset Library <https://godotengine.org/asset-library/asset/2748>`_.
 
 
 Open the ``Player`` scene, add a ``SoftBody`` node and assign a ``PlaneMesh`` to it.
 Open the ``Player`` scene, add a ``SoftBody`` node and assign a ``PlaneMesh`` to it.