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Merge pull request #7962 from 31/patch-1

Remove outdated VS setup and 2019 support info
Max Hilbrunner 1 年之前
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8feb04f62d
共有 1 个文件被更改,包括 0 次插入11 次删除
  1. 0 11
      tutorials/scripting/c_sharp/c_sharp_basics.rst

+ 0 - 11
tutorials/scripting/c_sharp/c_sharp_basics.rst

@@ -77,7 +77,6 @@ click on **Editor → Editor Settings** and scroll down to
 external editor of choice. Godot currently supports the following
 external editor of choice. Godot currently supports the following
 external editors:
 external editors:
 
 
-- Visual Studio 2019
 - Visual Studio 2022
 - Visual Studio 2022
 - Visual Studio Code
 - Visual Studio Code
 - MonoDevelop
 - MonoDevelop
@@ -150,16 +149,6 @@ In Godot's **Editor → Editor Settings** menu:
 
 
 - Set **Dotnet** -> **Editor** -> **External Editor** to **Visual Studio**.
 - Set **Dotnet** -> **Editor** -> **External Editor** to **Visual Studio**.
 
 
-Next, you can download the Godot Visual Studio extension from github
-`here <https://github.com/godotengine/godot-csharp-visualstudio/releases>`__.
-Double click on the downloaded file and follow the installation process.
-
-.. note:: The option to debug your game in Visual Studio may not appear after
-          installing the extension. To enable debugging, there is a
-          `workaround for Visual Studio 2019 <https://github.com/godotengine/godot-csharp-visualstudio/issues/10#issuecomment-720153256>`__.
-          There is
-          `a separate issue about this problem in Visual Studio 2022 <https://github.com/godotengine/godot-csharp-visualstudio/issues/28>`__.
-
 .. note:: If you see an error like "Unable to find package Godot.NET.Sdk",
 .. note:: If you see an error like "Unable to find package Godot.NET.Sdk",
           your NuGet configuration may be incorrect and need to be fixed.
           your NuGet configuration may be incorrect and need to be fixed.