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@@ -209,6 +209,13 @@ Baking navigation mesh chunks for large worlds
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Building and updating individual navigation mesh chunks at runtime.
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+.. seealso::
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+
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+ You can see the navigation mesh chunk baking in action in the
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+ `Navigation Mesh Chunks 2D <https://github.com/godotengine/godot-demo-projects/tree/master/2d/navigation_mesh_chunks>`__
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+ and `Navigation Mesh Chunks 3D <https://github.com/godotengine/godot-demo-projects/tree/master/3d/navigation_mesh_chunks>`__
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+ demo projects.
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+
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To avoid misaligned edges between different region chunks the navigation meshes have two important properties
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for the navigation mesh baking process. The baking bound and the border size.
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Together they can be used to ensure perfectly aligned edges between region chunks.
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