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@@ -13,85 +13,84 @@ VisualShaderNodeGroupBase
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**Inherited By:** :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>`
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+Base class for a family of nodes with variable amount of input and output ports within the visual shader graph.
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+Description
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+-----------
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+
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+Currently, has no direct usage, use the derived classes instead.
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Properties
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----------
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-+-------------------------+--------------------------------------------------------------------+-----------+
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-| :ref:`bool<class_bool>` | :ref:`editable<class_VisualShaderNodeGroupBase_property_editable>` | ``false`` |
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-+-------------------------+--------------------------------------------------------------------+-----------+
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++-------------------------------+------------------------------------------------------------+---------------------+
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+| :ref:`Vector2<class_Vector2>` | :ref:`size<class_VisualShaderNodeGroupBase_property_size>` | ``Vector2( 0, 0 )`` |
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++-------------------------------+------------------------------------------------------------+---------------------+
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Methods
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-------
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| void | :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| void | :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| void | :ref:`clear_input_ports<class_VisualShaderNodeGroupBase_method_clear_input_ports>` **(** **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| void | :ref:`clear_output_ports<class_VisualShaderNodeGroupBase_method_clear_output_ports>` **(** **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| :ref:`Control<class_Control>` | :ref:`get_control<class_VisualShaderNodeGroupBase_method_get_control>` **(** :ref:`int<class_int>` index **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| :ref:`int<class_int>` | :ref:`get_free_input_port_id<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>` **(** **)** const |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| :ref:`int<class_int>` | :ref:`get_free_output_port_id<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>` **(** **)** const |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| :ref:`int<class_int>` | :ref:`get_input_port_count<class_VisualShaderNodeGroupBase_method_get_input_port_count>` **(** **)** const |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| :ref:`String<class_String>` | :ref:`get_inputs<class_VisualShaderNodeGroupBase_method_get_inputs>` **(** **)** const |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| :ref:`int<class_int>` | :ref:`get_output_port_count<class_VisualShaderNodeGroupBase_method_get_output_port_count>` **(** **)** const |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| :ref:`String<class_String>` | :ref:`get_outputs<class_VisualShaderNodeGroupBase_method_get_outputs>` **(** **)** const |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| :ref:`Vector2<class_Vector2>` | :ref:`get_size<class_VisualShaderNodeGroupBase_method_get_size>` **(** **)** const |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| :ref:`bool<class_bool>` | :ref:`has_input_port<class_VisualShaderNodeGroupBase_method_has_input_port>` **(** :ref:`int<class_int>` id **)** const |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| :ref:`bool<class_bool>` | :ref:`has_output_port<class_VisualShaderNodeGroupBase_method_has_output_port>` **(** :ref:`int<class_int>` id **)** const |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| :ref:`bool<class_bool>` | :ref:`is_valid_port_name<class_VisualShaderNodeGroupBase_method_is_valid_port_name>` **(** :ref:`String<class_String>` name **)** const |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| void | :ref:`remove_input_port<class_VisualShaderNodeGroupBase_method_remove_input_port>` **(** :ref:`int<class_int>` id **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| void | :ref:`remove_output_port<class_VisualShaderNodeGroupBase_method_remove_output_port>` **(** :ref:`int<class_int>` id **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| void | :ref:`set_control<class_VisualShaderNodeGroupBase_method_set_control>` **(** :ref:`Control<class_Control>` control, :ref:`int<class_int>` index **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| void | :ref:`set_input_port_name<class_VisualShaderNodeGroupBase_method_set_input_port_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| void | :ref:`set_input_port_type<class_VisualShaderNodeGroupBase_method_set_input_port_type>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| void | :ref:`set_inputs<class_VisualShaderNodeGroupBase_method_set_inputs>` **(** :ref:`String<class_String>` inputs **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| void | :ref:`set_output_port_name<class_VisualShaderNodeGroupBase_method_set_output_port_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| void | :ref:`set_output_port_type<class_VisualShaderNodeGroupBase_method_set_output_port_type>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| void | :ref:`set_outputs<class_VisualShaderNodeGroupBase_method_set_outputs>` **(** :ref:`String<class_String>` outputs **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| void | :ref:`set_size<class_VisualShaderNodeGroupBase_method_set_size>` **(** :ref:`Vector2<class_Vector2>` size **)** |
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-+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| void | :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| void | :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| void | :ref:`clear_input_ports<class_VisualShaderNodeGroupBase_method_clear_input_ports>` **(** **)** |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| void | :ref:`clear_output_ports<class_VisualShaderNodeGroupBase_method_clear_output_ports>` **(** **)** |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| :ref:`int<class_int>` | :ref:`get_free_input_port_id<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>` **(** **)** const |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| :ref:`int<class_int>` | :ref:`get_free_output_port_id<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>` **(** **)** const |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| :ref:`int<class_int>` | :ref:`get_input_port_count<class_VisualShaderNodeGroupBase_method_get_input_port_count>` **(** **)** const |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| :ref:`String<class_String>` | :ref:`get_inputs<class_VisualShaderNodeGroupBase_method_get_inputs>` **(** **)** const |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| :ref:`int<class_int>` | :ref:`get_output_port_count<class_VisualShaderNodeGroupBase_method_get_output_port_count>` **(** **)** const |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| :ref:`String<class_String>` | :ref:`get_outputs<class_VisualShaderNodeGroupBase_method_get_outputs>` **(** **)** const |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| :ref:`bool<class_bool>` | :ref:`has_input_port<class_VisualShaderNodeGroupBase_method_has_input_port>` **(** :ref:`int<class_int>` id **)** const |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| :ref:`bool<class_bool>` | :ref:`has_output_port<class_VisualShaderNodeGroupBase_method_has_output_port>` **(** :ref:`int<class_int>` id **)** const |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| :ref:`bool<class_bool>` | :ref:`is_valid_port_name<class_VisualShaderNodeGroupBase_method_is_valid_port_name>` **(** :ref:`String<class_String>` name **)** const |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| void | :ref:`remove_input_port<class_VisualShaderNodeGroupBase_method_remove_input_port>` **(** :ref:`int<class_int>` id **)** |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| void | :ref:`remove_output_port<class_VisualShaderNodeGroupBase_method_remove_output_port>` **(** :ref:`int<class_int>` id **)** |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| void | :ref:`set_input_port_name<class_VisualShaderNodeGroupBase_method_set_input_port_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)** |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| void | :ref:`set_input_port_type<class_VisualShaderNodeGroupBase_method_set_input_port_type>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)** |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| void | :ref:`set_inputs<class_VisualShaderNodeGroupBase_method_set_inputs>` **(** :ref:`String<class_String>` inputs **)** |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| void | :ref:`set_output_port_name<class_VisualShaderNodeGroupBase_method_set_output_port_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)** |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| void | :ref:`set_output_port_type<class_VisualShaderNodeGroupBase_method_set_output_port_type>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)** |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| void | :ref:`set_outputs<class_VisualShaderNodeGroupBase_method_set_outputs>` **(** :ref:`String<class_String>` outputs **)** |
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++-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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-.. _class_VisualShaderNodeGroupBase_property_editable:
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+.. _class_VisualShaderNodeGroupBase_property_size:
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-- :ref:`bool<class_bool>` **editable**
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+- :ref:`Vector2<class_Vector2>` **size**
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+-----------+---------------------+
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-| *Default* | ``false`` |
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+| *Default* | ``Vector2( 0, 0 )`` |
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+-----------+---------------------+
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-| *Setter* | set_editable(value) |
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+| *Setter* | set_size(value) |
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+-----------+---------------------+
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-| *Getter* | is_editable() |
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+| *Getter* | get_size() |
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+-----------+---------------------+
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+The size of the node in the visual shader graph.
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+
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Method Descriptions
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-------------------
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@@ -99,29 +98,31 @@ Method Descriptions
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- void **add_input_port** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)**
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+Adds an input port with the specified ``type`` (see :ref:`PortType<enum_VisualShaderNode_PortType>`) and ``name``.
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_add_output_port:
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- void **add_output_port** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)**
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+Adds an output port with the specified ``type`` (see :ref:`PortType<enum_VisualShaderNode_PortType>`) and ``name``.
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_clear_input_ports:
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- void **clear_input_ports** **(** **)**
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+Removes all previously specified input ports.
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_clear_output_ports:
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- void **clear_output_ports** **(** **)**
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-----
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-
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-.. _class_VisualShaderNodeGroupBase_method_get_control:
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-
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-- :ref:`Control<class_Control>` **get_control** **(** :ref:`int<class_int>` index **)**
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+Removes all previously specified output ports.
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----
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@@ -129,41 +130,47 @@ Method Descriptions
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- :ref:`int<class_int>` **get_free_input_port_id** **(** **)** const
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+Returns a free input port ID which can be used in :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>`.
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_get_free_output_port_id:
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- :ref:`int<class_int>` **get_free_output_port_id** **(** **)** const
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+Returns a free output port ID which can be used in :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>`.
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_get_input_port_count:
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- :ref:`int<class_int>` **get_input_port_count** **(** **)** const
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+Returns the number of input ports in use. Alternative for :ref:`get_free_input_port_id<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>`.
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_get_inputs:
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- :ref:`String<class_String>` **get_inputs** **(** **)** const
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+Returns a :ref:`String<class_String>` description of the input ports as as colon-separated list using the format ``id,type,name;`` (see :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>`).
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_get_output_port_count:
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- :ref:`int<class_int>` **get_output_port_count** **(** **)** const
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+Returns the number of output ports in use. Alternative for :ref:`get_free_output_port_id<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>`.
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_get_outputs:
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- :ref:`String<class_String>` **get_outputs** **(** **)** const
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-----
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-
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-.. _class_VisualShaderNodeGroupBase_method_get_size:
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-
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-- :ref:`Vector2<class_Vector2>` **get_size** **(** **)** const
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+Returns a :ref:`String<class_String>` description of the output ports as as colon-separated list using the format ``id,type,name;`` (see :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>`).
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----
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@@ -171,35 +178,39 @@ Method Descriptions
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- :ref:`bool<class_bool>` **has_input_port** **(** :ref:`int<class_int>` id **)** const
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+Returns ``true`` if the specified input port exists.
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_has_output_port:
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- :ref:`bool<class_bool>` **has_output_port** **(** :ref:`int<class_int>` id **)** const
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+Returns ``true`` if the specified output port exists.
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_is_valid_port_name:
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- :ref:`bool<class_bool>` **is_valid_port_name** **(** :ref:`String<class_String>` name **)** const
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+Returns ``true`` if the specified port name does not override an existed port name and is valid within the shader.
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_remove_input_port:
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- void **remove_input_port** **(** :ref:`int<class_int>` id **)**
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+Removes the specified input port.
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_remove_output_port:
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- void **remove_output_port** **(** :ref:`int<class_int>` id **)**
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-----
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-
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-.. _class_VisualShaderNodeGroupBase_method_set_control:
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-
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-- void **set_control** **(** :ref:`Control<class_Control>` control, :ref:`int<class_int>` index **)**
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+Removes the specified output port.
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----
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@@ -207,39 +218,45 @@ Method Descriptions
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- void **set_input_port_name** **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)**
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+Renames the specified input port.
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_set_input_port_type:
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- void **set_input_port_type** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)**
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+Sets the specified input port's type (see :ref:`PortType<enum_VisualShaderNode_PortType>`).
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_set_inputs:
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- void **set_inputs** **(** :ref:`String<class_String>` inputs **)**
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+Defines all input ports using a :ref:`String<class_String>` formatted as a colon-separated list: ``id,type,name;`` (see :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>`).
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_set_output_port_name:
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- void **set_output_port_name** **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)**
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+Renames the specified output port.
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_set_output_port_type:
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- void **set_output_port_type** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)**
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+Sets the specified output port's type (see :ref:`PortType<enum_VisualShaderNode_PortType>`).
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+
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----
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.. _class_VisualShaderNodeGroupBase_method_set_outputs:
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- void **set_outputs** **(** :ref:`String<class_String>` outputs **)**
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-----
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-
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-.. _class_VisualShaderNodeGroupBase_method_set_size:
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-
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-- void **set_size** **(** :ref:`Vector2<class_Vector2>` size **)**
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+Defines all output ports using a :ref:`String<class_String>` formatted as a colon-separated list: ``id,type,name;`` (see :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>`).
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