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Update tutorials/assets_pipeline/importing_audio_samples.rst

Matthew преди 4 месеца
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      tutorials/assets_pipeline/importing_audio_samples.rst

+ 4 - 3
tutorials/assets_pipeline/importing_audio_samples.rst

@@ -10,9 +10,10 @@ Godot provides 3 options to import your audio data: WAV, Ogg Vorbis and MP3.
 
 Each format has different advantages:
 
-- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently, they can only be imported in raw format, but Godot allows compression after import. They are 
-  lightweight to play back on the CPU (hundreds of simultaneous voices in this
-  format are fine). The downside is that they take up a lot of disk space.
+- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently
+  they can only be imported in raw format, but Godot allows compression after
+  import. They are lightweight to play back on the CPU (hundreds of simultaneous
+  voices in this format are fine). The downside is that they take up a lot of disk space.
 - Ogg Vorbis files use a stronger compression that results in much
   smaller file size, but require significantly more processing power to
   play back.