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Add a unique reference tag to all pages

Rémi Verschelde 9 years ago
parent
commit
91a4bcc5e1
98 changed files with 208 additions and 8 deletions
  1. 14 8
      contributing/bug_triage_guidelines.rst
  2. 2 0
      contributing/doc_and_l10n_guidelines.rst
  3. 2 0
      contributing/list_of_classes_and_documenters.rst
  4. 2 0
      contributing/reference_filling_work.rst
  5. 2 0
      contributing/wiki_syntax.rst
  6. 2 0
      reference/2d_and_3d_keybindings.rst
  7. 2 0
      reference/batch_building_templates.rst
  8. 2 0
      reference/binary_serialization_api.rst
  9. 2 0
      reference/changing_editor_fonts.rst
  10. 2 0
      reference/command_line_tutorial.rst
  11. 2 0
      reference/compiling_for_android.rst
  12. 2 0
      reference/compiling_for_ios.rst
  13. 2 0
      reference/compiling_for_linux.rst
  14. 2 0
      reference/compiling_for_osx.rst
  15. 2 0
      reference/compiling_for_universal_windows_apps.rst
  16. 2 0
      reference/compiling_for_windows.rst
  17. 2 0
      reference/configure_your_ide.rst
  18. 2 0
      reference/core_types.rst
  19. 2 0
      reference/creating_android_modules.rst
  20. 2 0
      reference/cross-compiling_for_ios_on_linux.rst
  21. 2 0
      reference/custom_modules_in_c++.rst
  22. 2 0
      reference/gdscript.rst
  23. 2 0
      reference/gdscript_more_efficiently.rst
  24. 2 0
      reference/introduction_to_godot_development.rst
  25. 2 0
      reference/introduction_to_the_buildsystem.rst
  26. 2 0
      reference/locales.rst
  27. 2 0
      reference/object_class.rst
  28. 2 0
      reference/richtextlabel_bbcode.rst
  29. 2 0
      reference/services_for_ios.rst
  30. 2 0
      reference/shading_language.rst
  31. 2 0
      reference/variant_class.rst
  32. 2 0
      tutorials/2d/canvas_layers.rst
  33. 2 0
      tutorials/2d/custom_drawing_in_2d.rst
  34. 2 0
      tutorials/2d/custom_gui_controls.rst
  35. 2 0
      tutorials/2d/cutout_animation.rst
  36. 2 0
      tutorials/2d/gui_skinning.rst
  37. 2 0
      tutorials/2d/kinematic_character_2d.rst
  38. 2 0
      tutorials/2d/particle_systems_2d.rst
  39. 2 0
      tutorials/2d/physics_introduction.rst
  40. 2 0
      tutorials/2d/screen-reading_shaders.rst
  41. 2 0
      tutorials/2d/size_and_anchors.rst
  42. 2 0
      tutorials/2d/tilemap.rst
  43. 2 0
      tutorials/2d/viewport_and_canvas_transforms.rst
  44. 2 0
      tutorials/3d/3d_performance_and_limitations.rst
  45. 2 0
      tutorials/3d/fixed_materials.rst
  46. 2 0
      tutorials/3d/high_dynamic_range.rst
  47. 2 0
      tutorials/3d/importing_3d_meshes.rst
  48. 2 0
      tutorials/3d/importing_3d_scenes.rst
  49. 2 0
      tutorials/3d/introduction.rst
  50. 2 0
      tutorials/3d/inverse_kinematics.rst
  51. 2 0
      tutorials/3d/lighting.rst
  52. 2 0
      tutorials/3d/materials.rst
  53. 2 0
      tutorials/3d/shader_materials.rst
  54. 2 0
      tutorials/3d/shadow_mapping.rst
  55. 2 0
      tutorials/3d/working_with_3d_skeletons.rst
  56. 2 0
      tutorials/asset_pipeline/exporting_for_android.rst
  57. 2 0
      tutorials/asset_pipeline/exporting_for_ios.rst
  58. 2 0
      tutorials/asset_pipeline/exporting_for_pc.rst
  59. 2 0
      tutorials/asset_pipeline/exporting_images.rst
  60. 2 0
      tutorials/asset_pipeline/exporting_projects.rst
  61. 2 0
      tutorials/asset_pipeline/import_process.rst
  62. 2 0
      tutorials/asset_pipeline/importing_audio_samples.rst
  63. 2 0
      tutorials/asset_pipeline/importing_fonts.rst
  64. 2 0
      tutorials/asset_pipeline/importing_textures.rst
  65. 2 0
      tutorials/asset_pipeline/importing_translations.rst
  66. 2 0
      tutorials/asset_pipeline/managing_image_files.rst
  67. 2 0
      tutorials/asset_pipeline/one-click_deploy.rst
  68. 2 0
      tutorials/engine/background_loading.rst
  69. 2 0
      tutorials/engine/encrypting_save_games.rst
  70. 2 0
      tutorials/engine/handling_quit_request.rst
  71. 2 0
      tutorials/engine/inputevent.rst
  72. 2 0
      tutorials/engine/internationalizing_a_game.rst
  73. 2 0
      tutorials/engine/mouse_and_input_coordinates.rst
  74. 2 0
      tutorials/engine/multiple_resolutions.rst
  75. 2 0
      tutorials/engine/paths.rst
  76. 2 0
      tutorials/engine/pausing_the_game.rst
  77. 2 0
      tutorials/engine/saving_your_game.rst
  78. 2 0
      tutorials/engine/version_control.rst
  79. 2 0
      tutorials/engine/viewports.rst
  80. 2 0
      tutorials/http_client_class.rst
  81. 2 0
      tutorials/matrices_and_transforms.rst
  82. 2 0
      tutorials/mesh_generation_with_heightmap_and_shaders.rst
  83. 2 0
      tutorials/ray-casting.rst
  84. 2 0
      tutorials/ssl_certificates.rst
  85. 2 0
      tutorials/step_by_step/animations.rst
  86. 2 0
      tutorials/step_by_step/file_system.rst
  87. 2 0
      tutorials/step_by_step/gui_tutorial.rst
  88. 2 0
      tutorials/step_by_step/instancing.rst
  89. 2 0
      tutorials/step_by_step/instancing_continued.rst
  90. 2 0
      tutorials/step_by_step/resources.rst
  91. 2 0
      tutorials/step_by_step/scene_tree.rst
  92. 2 0
      tutorials/step_by_step/scenes_and_nodes.rst
  93. 2 0
      tutorials/step_by_step/scripting.rst
  94. 2 0
      tutorials/step_by_step/scripting_continued.rst
  95. 2 0
      tutorials/step_by_step/simple_2d_game.rst
  96. 2 0
      tutorials/step_by_step/singletons_autoload.rst
  97. 2 0
      tutorials/step_by_step/splash_screen.rst
  98. 2 0
      tutorials/vector_math.rst

+ 14 - 8
contributing/bug_triage_guidelines.rst

@@ -1,10 +1,15 @@
+:: _doc_bug_triage_guidelines:
+
+Bug triage guidelines
+=====================
+
 This page describes the typical workflow of the bug triage team aka
 This page describes the typical workflow of the bug triage team aka
 bugsquad when handling issues and pull requests on Godot's GitHub
 bugsquad when handling issues and pull requests on Godot's GitHub
 repository. It is bound to evolve together with the bugsquad, so do not
 repository. It is bound to evolve together with the bugsquad, so do not
 hesitate to propose modifications to the following guidelines.
 hesitate to propose modifications to the following guidelines.
 
 
 Issues management
 Issues management
-=================
+-----------------
 
 
 GitHub proposes three features to manage issues:
 GitHub proposes three features to manage issues:
 
 
@@ -19,7 +24,7 @@ use it or OpenProject instead, we will not use assignees extensively for
 the time being.
 the time being.
 
 
 Labels
 Labels
-------
+~~~~~~
 
 
 The following labels are currently defined in the Godot repository:
 The following labels are currently defined in the Godot repository:
 
 
@@ -75,14 +80,15 @@ filed in GitHub but in the appropriate tool in OpenProject, therefore
 such issues should be closed and archived once they have been moved to
 such issues should be closed and archived once they have been moved to
 their rightful platform.
 their rightful platform.
 
 
-| **Platforms:** *Android*, *HTML5*, *iOS*, *Linux*, *OS X*, *Windows*
-| By default, it is assumed that a given issue applies to all platforms.
-  If one of the platform labels is used, it is the exclusive and the
-  previous assumption doesn't stand anymore (so if it's a bug on e.g.
-  Android and Linux exclusively, select those two platforms).
+**Platforms:** *Android*, *HTML5*, *iOS*, *Linux*, *OS X*, *Windows*
+
+By default, it is assumed that a given issue applies to all platforms. 
+If one of the platform labels is used, it is the exclusive and the
+previous assumption doesn't stand anymore (so if it's a bug on e.g.
+Android and Linux exclusively, select those two platforms).
 
 
 Milestones
 Milestones
-----------
+~~~~~~~~~~
 
 
 Milestones correspond to planned future versions of Godot for which
 Milestones correspond to planned future versions of Godot for which
 there is an existing roadmap. Issues that fit in the said roadmap should
 there is an existing roadmap. Issues that fit in the said roadmap should

+ 2 - 0
contributing/doc_and_l10n_guidelines.rst

@@ -1,3 +1,5 @@
+:: _doc_doc_and_l10n_guidelines:
+
 Documentation writing and translating guidelines
 Documentation writing and translating guidelines
 ================================================
 ================================================
 
 

+ 2 - 0
contributing/list_of_classes_and_documenters.rst

@@ -1,3 +1,5 @@
+:: _doc_list_of_classes_and_documenters:
+
 List of classes and documenters
 List of classes and documenters
 ===============================
 ===============================
 
 

+ 2 - 0
contributing/reference_filling_work.rst

@@ -1,3 +1,5 @@
+:: _doc_reference_filling_work:
+
 Reference filling work
 Reference filling work
 ======================
 ======================
 
 

+ 2 - 0
contributing/wiki_syntax.rst

@@ -1,3 +1,5 @@
+:: _doc_wiki_syntax:
+
 Wiki Syntax
 Wiki Syntax
 ===========
 ===========
 
 

+ 2 - 0
reference/2d_and_3d_keybindings.rst

@@ -1,3 +1,5 @@
+:: _doc_2d_and_3d_keybindings:
+
 2D and 3D Keybindings
 2D and 3D Keybindings
 =====================
 =====================
 
 

+ 2 - 0
reference/batch_building_templates.rst

@@ -1,3 +1,5 @@
+:: _doc_batch_building_templates:
+
 Batch building templates
 Batch building templates
 ========================
 ========================
 
 

+ 2 - 0
reference/binary_serialization_api.rst

@@ -1,3 +1,5 @@
+:: _doc_binary_serialization_api:
+
 Binary serialization API
 Binary serialization API
 ========================
 ========================
 
 

+ 2 - 0
reference/changing_editor_fonts.rst

@@ -1,3 +1,5 @@
+:: _doc_changing_editor_fonts:
+
 Changing editor fonts
 Changing editor fonts
 =====================
 =====================
 
 

+ 2 - 0
reference/command_line_tutorial.rst

@@ -1,3 +1,5 @@
+:: _doc_command_line_tutorial:
+
 Command line tutorial
 Command line tutorial
 =====================
 =====================
 
 

+ 2 - 0
reference/compiling_for_android.rst

@@ -1,3 +1,5 @@
+:: _doc_compiling_for_android:
+
 Compiling for Android
 Compiling for Android
 =====================
 =====================
 
 

+ 2 - 0
reference/compiling_for_ios.rst

@@ -1,3 +1,5 @@
+:: _doc_compiling_for_ios:
+
 Compiling for iOS
 Compiling for iOS
 =================
 =================
 
 

+ 2 - 0
reference/compiling_for_linux.rst

@@ -1,3 +1,5 @@
+:: _doc_compiling_for_linux:
+
 Compiling for Linux
 Compiling for Linux
 ===================
 ===================
 
 

+ 2 - 0
reference/compiling_for_osx.rst

@@ -1,3 +1,5 @@
+:: _doc_compiling_for_osx:
+
 Compiling for OSX
 Compiling for OSX
 =================
 =================
 
 

+ 2 - 0
reference/compiling_for_universal_windows_apps.rst

@@ -1,3 +1,5 @@
+:: _doc_compiling_for_universal_windows_apps:
+
 Compiling for Universal Windows Apps
 Compiling for Universal Windows Apps
 ====================================
 ====================================
 
 

+ 2 - 0
reference/compiling_for_windows.rst

@@ -1,3 +1,5 @@
+:: _doc_compiling_for_windows:
+
 Compiling for Windows
 Compiling for Windows
 =====================
 =====================
 
 

+ 2 - 0
reference/configure_your_ide.rst

@@ -1,3 +1,5 @@
+:: _doc_configure_your_ide:
+
 Configure an IDE
 Configure an IDE
 ================
 ================
 
 

+ 2 - 0
reference/core_types.rst

@@ -1,3 +1,5 @@
+:: _doc_core_types:
+
 Core types
 Core types
 ==========
 ==========
 
 

+ 2 - 0
reference/creating_android_modules.rst

@@ -1,3 +1,5 @@
+:: _doc_creating_android_modules:
+
 Creating Android modules
 Creating Android modules
 ========================
 ========================
 
 

+ 2 - 0
reference/cross-compiling_for_ios_on_linux.rst

@@ -1,3 +1,5 @@
+:: _doc_cross-compiling_for_ios_on_linux:
+
 Cross-compiling for iOS on Linux
 Cross-compiling for iOS on Linux
 ================================
 ================================
 
 

+ 2 - 0
reference/custom_modules_in_c++.rst

@@ -1,3 +1,5 @@
+:: _doc_custom_modules_in_c++:
+
 Custom modules in C++
 Custom modules in C++
 =====================
 =====================
 
 

+ 2 - 0
reference/gdscript.rst

@@ -1,3 +1,5 @@
+:: _doc_gdscript:
+
 GDScript
 GDScript
 ========
 ========
 
 

+ 2 - 0
reference/gdscript_more_efficiently.rst

@@ -1,3 +1,5 @@
+:: _doc_gdscript_more_efficiently:
+
 Using GDScript Efficiently
 Using GDScript Efficiently
 ==========================
 ==========================
 
 

+ 2 - 0
reference/introduction_to_godot_development.rst

@@ -1,3 +1,5 @@
+:: _doc_introduction_to_godot_development:
+
 Introduction to Godot development
 Introduction to Godot development
 =================================
 =================================
 
 

+ 2 - 0
reference/introduction_to_the_buildsystem.rst

@@ -1,3 +1,5 @@
+:: _doc_introduction_to_the_buildsystem:
+
 Introduction to the buildsystem
 Introduction to the buildsystem
 ===============================
 ===============================
 
 

+ 2 - 0
reference/locales.rst

@@ -1,3 +1,5 @@
+:: _doc_locales:
+
 Locales
 Locales
 =======
 =======
 
 

+ 2 - 0
reference/object_class.rst

@@ -1,3 +1,5 @@
+:: _doc_object_class:
+
 Object class
 Object class
 ============
 ============
 
 

+ 2 - 0
reference/richtextlabel_bbcode.rst

@@ -1,3 +1,5 @@
+:: _doc_richtextlabel_bbcode:
+
 BBCode RichTextLabel
 BBCode RichTextLabel
 ====================
 ====================
 
 

+ 2 - 0
reference/services_for_ios.rst

@@ -1,3 +1,5 @@
+:: _doc_services_for_ios:
+
 Services for iOS
 Services for iOS
 ================
 ================
 
 

+ 2 - 0
reference/shading_language.rst

@@ -1,3 +1,5 @@
+:: _doc_shading_language:
+
 Shading Language
 Shading Language
 ================
 ================
 
 

+ 2 - 0
reference/variant_class.rst

@@ -1,3 +1,5 @@
+:: _doc_variant_class:
+
 Variant class
 Variant class
 =============
 =============
 
 

+ 2 - 0
tutorials/2d/canvas_layers.rst

@@ -1,3 +1,5 @@
+:: _doc_canvas_layers:
+
 Canvas Layers
 Canvas Layers
 =============
 =============
 
 

+ 2 - 0
tutorials/2d/custom_drawing_in_2d.rst

@@ -1,3 +1,5 @@
+:: _doc_custom_drawing_in_2d:
+
 Custom Drawing in 2D
 Custom Drawing in 2D
 ====================
 ====================
 
 

+ 2 - 0
tutorials/2d/custom_gui_controls.rst

@@ -1,3 +1,5 @@
+:: _doc_custom_gui_controls:
+
 Custom GUI Controls
 Custom GUI Controls
 ===================
 ===================
 
 

+ 2 - 0
tutorials/2d/cutout_animation.rst

@@ -1,3 +1,5 @@
+:: _doc_cutout_animation:
+
 Cutout Animation
 Cutout Animation
 ================
 ================
 
 

+ 2 - 0
tutorials/2d/gui_skinning.rst

@@ -1,3 +1,5 @@
+:: _doc_gui_skinning:
+
 Skinning a GUI
 Skinning a GUI
 ==============
 ==============
 
 

+ 2 - 0
tutorials/2d/kinematic_character_2d.rst

@@ -1,3 +1,5 @@
+:: _doc_kinematic_character_2d:
+
 Kinematic Character (2D)
 Kinematic Character (2D)
 ========================
 ========================
 
 

+ 2 - 0
tutorials/2d/particle_systems_2d.rst

@@ -1,3 +1,5 @@
+:: _doc_particle_systems_2d:
+
 Particle Systems (2D)
 Particle Systems (2D)
 =====================
 =====================
 
 

+ 2 - 0
tutorials/2d/physics_introduction.rst

@@ -1,3 +1,5 @@
+:: _doc_physics_introduction:
+
 Physics introduction
 Physics introduction
 ====================
 ====================
 
 

+ 2 - 0
tutorials/2d/screen-reading_shaders.rst

@@ -1,3 +1,5 @@
+:: _doc_screen-reading_shaders:
+
 Screen-reading shaders
 Screen-reading shaders
 ======================
 ======================
 
 

+ 2 - 0
tutorials/2d/size_and_anchors.rst

@@ -1,3 +1,5 @@
+:: _doc_size_and_anchors:
+
 Size and Anchors
 Size and Anchors
 ----------------
 ----------------
 
 

+ 2 - 0
tutorials/2d/tilemap.rst

@@ -1,3 +1,5 @@
+:: _doc_tilemap:
+
 Creating a Tilemap
 Creating a Tilemap
 ~~~~~~~~~~~~~~~~~~
 ~~~~~~~~~~~~~~~~~~
 
 

+ 2 - 0
tutorials/2d/viewport_and_canvas_transforms.rst

@@ -1,3 +1,5 @@
+:: _doc_viewport_and_canvas_transforms:
+
 Viewport & Canvas Transforms
 Viewport & Canvas Transforms
 ============================
 ============================
 
 

+ 2 - 0
tutorials/3d/3d_performance_and_limitations.rst

@@ -1,3 +1,5 @@
+:: _doc_3d_performance_and_limitations:
+
 3D Performance & Limitations
 3D Performance & Limitations
 ============================
 ============================
 
 

+ 2 - 0
tutorials/3d/fixed_materials.rst

@@ -1,3 +1,5 @@
+:: _doc_fixed_materials:
+
 Fixed Materials
 Fixed Materials
 ===============
 ===============
 
 

+ 2 - 0
tutorials/3d/high_dynamic_range.rst

@@ -1,3 +1,5 @@
+:: _doc_high_dynamic_range:
+
 High Dynamic Range
 High Dynamic Range
 ==================
 ==================
 
 

+ 2 - 0
tutorials/3d/importing_3d_meshes.rst

@@ -1,3 +1,5 @@
+:: _doc_importing_3d_meshes:
+
 Importing 3D meshes
 Importing 3D meshes
 ===================
 ===================
 
 

+ 2 - 0
tutorials/3d/importing_3d_scenes.rst

@@ -1,3 +1,5 @@
+:: _doc_importing_3d_scenes:
+
 Importing 3D scenes
 Importing 3D scenes
 ===================
 ===================
 
 

+ 2 - 0
tutorials/3d/introduction.rst

@@ -1,3 +1,5 @@
+:: _doc_introduction:
+
 Introduction
 Introduction
 ============
 ============
 
 

+ 2 - 0
tutorials/3d/inverse_kinematics.rst

@@ -1,3 +1,5 @@
+:: _doc_inverse_kinematics:
+
 | Before continuing on, I'd recommend reading some theory, the simplest
 | Before continuing on, I'd recommend reading some theory, the simplest
   article I find is this:
   article I find is this:
 | http://freespace.virgin.net/hugo.elias/models/m\_ik2.htm
 | http://freespace.virgin.net/hugo.elias/models/m\_ik2.htm

+ 2 - 0
tutorials/3d/lighting.rst

@@ -1,3 +1,5 @@
+:: _doc_lighting:
+
 Lighting
 Lighting
 ========
 ========
 
 

+ 2 - 0
tutorials/3d/materials.rst

@@ -1,3 +1,5 @@
+:: _doc_materials:
+
 Materials
 Materials
 =========
 =========
 
 

+ 2 - 0
tutorials/3d/shader_materials.rst

@@ -1,3 +1,5 @@
+:: _doc_shader_materials:
+
 Shader Materials
 Shader Materials
 ================
 ================
 
 

+ 2 - 0
tutorials/3d/shadow_mapping.rst

@@ -1,3 +1,5 @@
+:: _doc_shadow_mapping:
+
 Shadow Mapping
 Shadow Mapping
 ==============
 ==============
 
 

+ 2 - 0
tutorials/3d/working_with_3d_skeletons.rst

@@ -1,3 +1,5 @@
+:: _doc_working_with_3d_skeletons:
+
 Working with 3D skeletons
 Working with 3D skeletons
 =========================
 =========================
 
 

+ 2 - 0
tutorials/asset_pipeline/exporting_for_android.rst

@@ -1,3 +1,5 @@
+:: _doc_exporting_for_android:
+
 Exporting for Android
 Exporting for Android
 =====================
 =====================
 
 

+ 2 - 0
tutorials/asset_pipeline/exporting_for_ios.rst

@@ -1,3 +1,5 @@
+:: _doc_exporting_for_ios:
+
 Exporting for iOS
 Exporting for iOS
 =================
 =================
 
 

+ 2 - 0
tutorials/asset_pipeline/exporting_for_pc.rst

@@ -1,3 +1,5 @@
+:: _doc_exporting_for_pc:
+
 Exporting for PC
 Exporting for PC
 ================
 ================
 
 

+ 2 - 0
tutorials/asset_pipeline/exporting_images.rst

@@ -1,3 +1,5 @@
+:: _doc_exporting_images:
+
 Exporting images
 Exporting images
 ================
 ================
 
 

+ 2 - 0
tutorials/asset_pipeline/exporting_projects.rst

@@ -1,3 +1,5 @@
+:: _doc_exporting_projects:
+
 Exporting projects
 Exporting projects
 ==================
 ==================
 
 

+ 2 - 0
tutorials/asset_pipeline/import_process.rst

@@ -1,3 +1,5 @@
+:: _doc_import_process:
+
 Import process
 Import process
 ==============
 ==============
 
 

+ 2 - 0
tutorials/asset_pipeline/importing_audio_samples.rst

@@ -1,3 +1,5 @@
+:: _doc_importing_audio_samples:
+
 Importing audio samples
 Importing audio samples
 =======================
 =======================
 
 

+ 2 - 0
tutorials/asset_pipeline/importing_fonts.rst

@@ -1,3 +1,5 @@
+:: _doc_importing_fonts:
+
 Importing fonts
 Importing fonts
 ===============
 ===============
 
 

+ 2 - 0
tutorials/asset_pipeline/importing_textures.rst

@@ -1,3 +1,5 @@
+:: _doc_importing_textures:
+
 Importing textures
 Importing textures
 ==================
 ==================
 
 

+ 2 - 0
tutorials/asset_pipeline/importing_translations.rst

@@ -1,3 +1,5 @@
+:: _doc_importing_translations:
+
 Importing translations
 Importing translations
 ======================
 ======================
 
 

+ 2 - 0
tutorials/asset_pipeline/managing_image_files.rst

@@ -1,3 +1,5 @@
+:: _doc_managing_image_files:
+
 Managing image files
 Managing image files
 ====================
 ====================
 
 

+ 2 - 0
tutorials/asset_pipeline/one-click_deploy.rst

@@ -1,3 +1,5 @@
+:: _doc_one-click_deploy:
+
 One-click deploy
 One-click deploy
 ================
 ================
 
 

+ 2 - 0
tutorials/engine/background_loading.rst

@@ -1,3 +1,5 @@
+:: _doc_background_loading:
+
 Background loading
 Background loading
 ==================
 ==================
 
 

+ 2 - 0
tutorials/engine/encrypting_save_games.rst

@@ -1,3 +1,5 @@
+:: _doc_encrypting_save_games:
+
 Encrypting Save Games
 Encrypting Save Games
 =====================
 =====================
 
 

+ 2 - 0
tutorials/engine/handling_quit_request.rst

@@ -1,3 +1,5 @@
+:: _doc_handling_quit_request:
+
 Handling Quit Request
 Handling Quit Request
 =====================
 =====================
 
 

+ 2 - 0
tutorials/engine/inputevent.rst

@@ -1,3 +1,5 @@
+:: _doc_inputevent:
+
 InputEvent
 InputEvent
 ==========
 ==========
 
 

+ 2 - 0
tutorials/engine/internationalizing_a_game.rst

@@ -1,3 +1,5 @@
+:: _doc_internationalizing_a_game:
+
 Internationalization
 Internationalization
 ====================
 ====================
 
 

+ 2 - 0
tutorials/engine/mouse_and_input_coordinates.rst

@@ -1,3 +1,5 @@
+:: _doc_mouse_and_input_coordinates:
+
 Mouse & Input Coordinates
 Mouse & Input Coordinates
 =========================
 =========================
 
 

+ 2 - 0
tutorials/engine/multiple_resolutions.rst

@@ -1,3 +1,5 @@
+:: _doc_multiple_resolutions:
+
 Screen Scaling & Multiple Resolutions
 Screen Scaling & Multiple Resolutions
 =====================================
 =====================================
 
 

+ 2 - 0
tutorials/engine/paths.rst

@@ -1,3 +1,5 @@
+:: _doc_paths:
+
 Paths
 Paths
 =====
 =====
 
 

+ 2 - 0
tutorials/engine/pausing_the_game.rst

@@ -1,3 +1,5 @@
+:: _doc_pausing_the_game:
+
 Pausing a Game
 Pausing a Game
 ==============
 ==============
 
 

+ 2 - 0
tutorials/engine/saving_your_game.rst

@@ -1,3 +1,5 @@
+:: _doc_saving_your_game:
+
 Saving Your Game
 Saving Your Game
 ================
 ================
 
 

+ 2 - 0
tutorials/engine/version_control.rst

@@ -1,3 +1,5 @@
+:: _doc_version_control:
+
 Version Control & Project Organization
 Version Control & Project Organization
 ======================================
 ======================================
 
 

+ 2 - 0
tutorials/engine/viewports.rst

@@ -1,3 +1,5 @@
+:: _doc_viewports:
+
 Viewports
 Viewports
 =========
 =========
 
 

+ 2 - 0
tutorials/http_client_class.rst

@@ -1,3 +1,5 @@
+:: _doc_http_client_class:
+
 HTTP client class example
 HTTP client class example
 =========================
 =========================
 
 

+ 2 - 0
tutorials/matrices_and_transforms.rst

@@ -1,3 +1,5 @@
+:: _doc_matrices_and_transforms:
+
 Matrices & Transforms
 Matrices & Transforms
 =====================
 =====================
 
 

+ 2 - 0
tutorials/mesh_generation_with_heightmap_and_shaders.rst

@@ -1,3 +1,5 @@
+:: _doc_mesh_generation_with_heightmap_and_shaders:
+
 Mesh generation with heightmap and shaders
 Mesh generation with heightmap and shaders
 ==========================================
 ==========================================
 
 

+ 2 - 0
tutorials/ray-casting.rst

@@ -1,3 +1,5 @@
+:: _doc_ray-casting:
+
 Physics Ray Casting and Queries (2D and 3D)
 Physics Ray Casting and Queries (2D and 3D)
 ===========================================
 ===========================================
 
 

+ 2 - 0
tutorials/ssl_certificates.rst

@@ -1,3 +1,5 @@
+:: _doc_ssl_certificates:
+
 SSL Certificates
 SSL Certificates
 ================
 ================
 
 

+ 2 - 0
tutorials/step_by_step/animations.rst

@@ -1,3 +1,5 @@
+:: _doc_animations:
+
 Animations
 Animations
 ==========
 ==========
 
 

+ 2 - 0
tutorials/step_by_step/file_system.rst

@@ -1,3 +1,5 @@
+:: _doc_file_system:
+
 Filesystem
 Filesystem
 ==========
 ==========
 
 

+ 2 - 0
tutorials/step_by_step/gui_tutorial.rst

@@ -1,3 +1,5 @@
+:: _doc_gui_tutorial:
+
 GUI tutorial
 GUI tutorial
 ============
 ============
 
 

+ 2 - 0
tutorials/step_by_step/instancing.rst

@@ -1,3 +1,5 @@
+:: _doc_instancing:
+
 Instancing
 Instancing
 ==========
 ==========
 
 

+ 2 - 0
tutorials/step_by_step/instancing_continued.rst

@@ -1,3 +1,5 @@
+:: _doc_instancing_continued:
+
 Instancing (continued)
 Instancing (continued)
 ======================
 ======================
 
 

+ 2 - 0
tutorials/step_by_step/resources.rst

@@ -1,3 +1,5 @@
+:: _doc_resources:
+
 Resources
 Resources
 =========
 =========
 
 

+ 2 - 0
tutorials/step_by_step/scene_tree.rst

@@ -1,3 +1,5 @@
+:: _doc_scene_tree:
+
 SceneTree
 SceneTree
 =========
 =========
 
 

+ 2 - 0
tutorials/step_by_step/scenes_and_nodes.rst

@@ -1,3 +1,5 @@
+:: _doc_scenes_and_nodes:
+
 Scenes and nodes
 Scenes and nodes
 ================
 ================
 
 

+ 2 - 0
tutorials/step_by_step/scripting.rst

@@ -1,3 +1,5 @@
+:: _doc_scripting:
+
 Scripting
 Scripting
 =========
 =========
 
 

+ 2 - 0
tutorials/step_by_step/scripting_continued.rst

@@ -1,3 +1,5 @@
+:: _doc_scripting_continued:
+
 Scripting (continued)
 Scripting (continued)
 =====================
 =====================
 
 

+ 2 - 0
tutorials/step_by_step/simple_2d_game.rst

@@ -1,3 +1,5 @@
+:: _doc_simple_2d_game:
+
 Simple 2D game (Pong!)
 Simple 2D game (Pong!)
 ======================
 ======================
 
 

+ 2 - 0
tutorials/step_by_step/singletons_autoload.rst

@@ -1,3 +1,5 @@
+:: _doc_singletons_autoload:
+
 Singletons (AutoLoad)
 Singletons (AutoLoad)
 =====================
 =====================
 
 

+ 2 - 0
tutorials/step_by_step/splash_screen.rst

@@ -1,3 +1,5 @@
+:: _doc_splash_screen:
+
 Splash screen
 Splash screen
 =============
 =============
 
 

+ 2 - 0
tutorials/vector_math.rst

@@ -1,3 +1,5 @@
+:: _doc_vector_math:
+
 Vector Math
 Vector Math
 ===========
 ===========